finished belts. Some random errors in corners...
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This commit is contained in:
2026-06-22 21:21:32 -06:00
parent d802c901ac
commit 2776482c21
5 changed files with 37 additions and 23 deletions
+16 -11
View File
@@ -14,6 +14,7 @@ const DELETE_SCENE = preload("res://delete.tscn")
enum Mode { NONE, PLACE_EXTRACTOR, PLACE_BELT, PLACE_ADDER, DELETE }
var current_mode = Mode.NONE
var current_direction = 0
var preview_item: Node2D = null # Holds the visual for the mouse
# These should likely be changed to be the same format as above
@@ -67,6 +68,14 @@ func _input(event):
elif event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT and event.pressed:
clear_preview()
current_mode = Mode.NONE
if event is InputEventKey and event.pressed:
print('key pressed')
if event.keycode == KEY_BRACKETLEFT:
current_direction = (current_direction + 1) % 4
preview_item.rotate(-PI / 2)
elif event.keycode == KEY_BRACKETRIGHT:
current_direction = (current_direction - 1) % 4
preview_item.rotate(+PI / 2)
# Returns the grid position of the mouse
@@ -135,16 +144,8 @@ func process_grid_data_at(coords: Vector2i) -> void:
# Formula: Start at 1, add 1 extra value for every 10 tiles away
var producer_value = 1 + floor(distance / 10.0)
# Register the producer in our global data registry
# disabled: for x in range(-1, 2):
# disabled: for y in range(-1, 2):
# disabled: grid_data[coords + Vector2i(x, y)] = {
# disabled: "type": "producer",
# disabled: "value": producer_value
# disabled: }
grid_data[coords] = [{
"type": "producer",
"value": producer_value
@@ -169,6 +170,7 @@ func set_preview_mode(mode_type: Mode, scene_to_preview: PackedScene):
if scene_to_preview:
preview_item = scene_to_preview.instantiate()
preview_item.rotate(-PI / 2 * current_direction)
# Optional: Make the preview slightly transparent
preview_item.modulate.a = 0.5
add_child(preview_item)
@@ -213,7 +215,7 @@ func place_item(item: PackedScene):
if item == EXTRACTOR_SCENE:
new_item.setup(object_at_coords['value'])
elif item == BELT_SCENE:
new_item.setup(spawn_pos, 0)
new_item.setup(spawn_pos, current_direction)
else:
print("No custom setup for %s" % item)
@@ -242,7 +244,10 @@ func register_object_at_coordinate(coords: Vector2i, object_data: Dictionary) ->
grid_data[coords] = [object_data]
func delete_object_at_coordinate(coords: Vector2i):
grid_data[coords].pop_back()
if grid_data.has(coords):
grid_data[coords].pop_back()
if grid_data[coords] == []:
grid_data.erase(coords)
# --- UI Button Signals ---