finished belts. Some random errors in corners...
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This commit is contained in:
2026-06-22 21:21:32 -06:00
parent d802c901ac
commit 2776482c21
5 changed files with 37 additions and 23 deletions
+4 -3
View File
@@ -2,13 +2,14 @@ extends Sprite2D
var output_value: int
func setup(output_value):
func setup(out_value):
$tooltip.hide()
print("Producer spawned physically with a value of: ", output_value)
$text_value.text = str(output_value)
print("Producer spawned physically with a value of: ", out_value)
$text_value.text = str(out_value)
$tooltip.text = "Placed at: (%s, %s)" % [self.global_position[0], self.global_position[1]]
print($tooltip.size )
$tooltip.size = Vector2i(100, 100)
output_value = out_value
# Called when the node enters the scene tree for the first time.
func _ready() -> void: