finished belts. Some random errors in corners...
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@@ -17,8 +17,10 @@ func _process(delta: float) -> void:
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func setup(pos, dir):
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map_position = pos
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facing_direction = dir
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self.rotate(-PI / 2 * facing_direction)
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func collect(input_value: int):
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if empty:
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$value_text.text = str(input_value)
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$value_text.show()
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empty = false
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@@ -27,7 +29,7 @@ func collect(input_value: int):
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func move():
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#print("Moving item")
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move_timer += 1
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$value_text.position[1] = -30 + (move_timer * 2)
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$value_text.position[1] = -14 + (move_timer * 2)
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if move_timer > 15:
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move_timer = 0
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empty = true
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@@ -35,5 +37,11 @@ func move():
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var next_pos = map_position
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if facing_direction == 0:
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next_pos[1] += 1
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elif facing_direction == 1:
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next_pos[0] += 1
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elif facing_direction == 2:
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next_pos[1] -= 1
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elif facing_direction == 3:
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next_pos[0] -= 1
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return [next_pos, value]
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return
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@@ -11,9 +11,9 @@ script = ExtResource("2_rfspg")
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visible = false
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z_index = 1
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offset_left = -14.0
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offset_top = -30.0
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offset_top = -14.0
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offset_right = 14.0
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offset_bottom = -7.0
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offset_bottom = 9.0
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theme_override_colors/font_color = Color(0.23529412, 0, 0.8862745, 1)
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text = "-99"
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horizontal_alignment = 1
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+2
-2
@@ -6,8 +6,8 @@ var producer_value: int
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func _ready() -> void:
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print("Placed Extractor at: (%s, %s)" % [self.global_position[0], self.global_position[1]])
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func setup(value):
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producer_value = value
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func setup(setup_value):
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producer_value = setup_value
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print("extractor value set as %s" % producer_value)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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+14
-9
@@ -14,6 +14,7 @@ const DELETE_SCENE = preload("res://delete.tscn")
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enum Mode { NONE, PLACE_EXTRACTOR, PLACE_BELT, PLACE_ADDER, DELETE }
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var current_mode = Mode.NONE
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var current_direction = 0
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var preview_item: Node2D = null # Holds the visual for the mouse
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# These should likely be changed to be the same format as above
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@@ -67,6 +68,14 @@ func _input(event):
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elif event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT and event.pressed:
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clear_preview()
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current_mode = Mode.NONE
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if event is InputEventKey and event.pressed:
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print('key pressed')
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if event.keycode == KEY_BRACKETLEFT:
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current_direction = (current_direction + 1) % 4
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preview_item.rotate(-PI / 2)
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elif event.keycode == KEY_BRACKETRIGHT:
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current_direction = (current_direction - 1) % 4
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preview_item.rotate(+PI / 2)
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# Returns the grid position of the mouse
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@@ -136,14 +145,6 @@ func process_grid_data_at(coords: Vector2i) -> void:
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# Formula: Start at 1, add 1 extra value for every 10 tiles away
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var producer_value = 1 + floor(distance / 10.0)
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# Register the producer in our global data registry
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# disabled: for x in range(-1, 2):
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# disabled: for y in range(-1, 2):
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# disabled: grid_data[coords + Vector2i(x, y)] = {
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# disabled: "type": "producer",
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# disabled: "value": producer_value
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# disabled: }
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grid_data[coords] = [{
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"type": "producer",
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@@ -169,6 +170,7 @@ func set_preview_mode(mode_type: Mode, scene_to_preview: PackedScene):
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if scene_to_preview:
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preview_item = scene_to_preview.instantiate()
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preview_item.rotate(-PI / 2 * current_direction)
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# Optional: Make the preview slightly transparent
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preview_item.modulate.a = 0.5
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add_child(preview_item)
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@@ -213,7 +215,7 @@ func place_item(item: PackedScene):
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if item == EXTRACTOR_SCENE:
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new_item.setup(object_at_coords['value'])
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elif item == BELT_SCENE:
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new_item.setup(spawn_pos, 0)
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new_item.setup(spawn_pos, current_direction)
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else:
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print("No custom setup for %s" % item)
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@@ -242,7 +244,10 @@ func register_object_at_coordinate(coords: Vector2i, object_data: Dictionary) ->
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grid_data[coords] = [object_data]
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func delete_object_at_coordinate(coords: Vector2i):
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if grid_data.has(coords):
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grid_data[coords].pop_back()
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if grid_data[coords] == []:
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grid_data.erase(coords)
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# --- UI Button Signals ---
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+4
-3
@@ -2,13 +2,14 @@ extends Sprite2D
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var output_value: int
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func setup(output_value):
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func setup(out_value):
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$tooltip.hide()
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print("Producer spawned physically with a value of: ", output_value)
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$text_value.text = str(output_value)
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print("Producer spawned physically with a value of: ", out_value)
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$text_value.text = str(out_value)
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$tooltip.text = "Placed at: (%s, %s)" % [self.global_position[0], self.global_position[1]]
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print($tooltip.size )
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$tooltip.size = Vector2i(100, 100)
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output_value = out_value
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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