Godot auto build
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+50
-40
@@ -9,8 +9,9 @@ jobs:
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- name: Check out repository code
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- name: Check out repository code
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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# Step 1: Read project.godot ahead of time to get the version for our cache key
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- name: Auto-Detect Godot Version and Setup Engine (With Caching)
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- name: Detect Godot Version
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id: detect-version
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run: |
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run: |
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echo "🔍 Parsing project.godot to identify the target engine version..."
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echo "🔍 Parsing project.godot to identify the target engine version..."
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VERSION_SHORT=$(grep "config/features" project.godot | sed -E 's/^[^\"]*\"([^\"]+)\".*/\1/' | xargs)
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VERSION_SHORT=$(grep "config/features" project.godot | sed -E 's/^[^\"]*\"([^\"]+)\".*/\1/' | xargs)
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@@ -19,55 +20,64 @@ jobs:
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VERSION_SHORT="4.7"
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VERSION_SHORT="4.7"
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fi
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fi
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VERSION_URL="${VERSION_SHORT}-stable"
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echo "VERSION_SHORT=${VERSION_SHORT}" >> $GITHUB_OUTPUT
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VERSION_FILE="${VERSION_SHORT}.stable"
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echo "VERSION_URL=${VERSION_SHORT}-stable" >> $GITHUB_OUTPUT
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echo "VERSION_FILE=${VERSION_SHORT}.stable" >> $GITHUB_OUTPUT
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# Paths inside our persistent volume
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CACHE_DIR="/root/.godot-si-cache/${VERSION_FILE}"
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echo "🎯 Detected Target Version: $VERSION_SHORT"
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echo "🎯 Detected Target Version: $VERSION_SHORT"
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echo "----------------------------------------------"
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# Check if this specific version is already cached
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# Step 2: Look for the cached Godot folder inside the Gitea Actions cache
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if [ -f "${CACHE_DIR}/godot" ] && [ -f "${CACHE_DIR}/linux_release.x86_64" ]; then
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- name: Cache Godot Engine and Templates
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echo "🚀 Cache Hit! Found Godot ${VERSION_SHORT} locally. Copying files..."
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id: godot-cache
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cp "${CACHE_DIR}/godot" ./godot
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uses: actions/cache@v4
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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with:
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cp "${CACHE_DIR}/linux_release.x86_64" ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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path: .godot-cache-storage
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else
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key: godot-${{ steps.detect-version.outputs.VERSION_FILE }}-linux-v1
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echo "📥 Cache Miss. Downloading Godot Engine ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_linux.x86_64.zip" -o godot.zip
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unzip godot.zip
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mv "Godot_v${VERSION_URL}_linux.x86_64" godot
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chmod +x godot
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echo "📥 Downloading Export Templates ($VERSION_URL)..."
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# Step 3: Run only on a Cache Miss to download the engine files
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_export_templates.tpz" -o templates.zip
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- name: Download Godot Engine and Templates (On Cache Miss)
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unzip templates.zip
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if: steps.godot-cache.outputs.cache-hit != 'true'
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run: |
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echo "🔧 Mapping Template Directories..."
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VERSION_URL="${{ steps.detect-version.outputs.VERSION_URL }}"
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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mkdir -p .godot-cache-storage
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mv templates/linux_release.x86_64 ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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echo "📥 Cache Miss. Downloading Godot Engine ($VERSION_URL)..."
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echo "💾 Saving files to persistent host cache for next time..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_linux.x86_64.zip" -o godot.zip
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mkdir -p "${CACHE_DIR}"
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unzip godot.zip
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cp ./godot "${CACHE_DIR}/godot"
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mv "Godot_v${VERSION_URL}_linux.x86_64" .godot-cache-storage/godot
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cp ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64 "${CACHE_DIR}/linux_release.x86_64"
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chmod +x .godot-cache-storage/godot
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fi
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echo "📥 Downloading Export Templates ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_export_templates.tpz" -o templates.zip
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unzip templates.zip
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mv templates/linux_release.x86_64 .godot-cache-storage/linux_release.x86_64
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# Clean up download archives
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rm godot.zip templates.zip
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rm -rf templates/
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# Step 4: Always map the binaries from our local workspace folder into their final execution paths
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- name: Map Engine and Templates
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run: |
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VERSION_FILE="${{ steps.detect-version.outputs.VERSION_FILE }}"
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# Copy engine executable out to project root
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cp .godot-cache-storage/godot ./godot
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# Inject template into user profile folder where Godot looks for them during exports
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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cp .godot-cache-storage/linux_release.x86_64 ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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echo "🚀 Environment ready for export!"
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# Step 5: Export the binary
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- name: Export Linux Binary
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- name: Export Linux Binary
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run: |
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run: |
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mkdir -p "${{ gitea.workspace }}/build/linux"
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mkdir -p build/linux
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mkdir -p build/linux
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./godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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./godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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- name: debug
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# Step 6: Upload artifacts using action version safety features compatible with Gitea
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run: |
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ls -la "${{ gitea.workspace }}/build/linux"
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ls -la build/linux
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- name: Upload Linux Build Artifact
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: linux-build
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name: linux-build
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path: build/linux/
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path: build/linux/
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if-no-files-found: error
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