tmp commit
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@@ -1,11 +1,19 @@
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extends Sprite2D
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var producer_value: int
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("Placed Extractor at: (%s, %s)" % [self.global_position[0], self.global_position[1]])
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func setup(producer_value):
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producer_value = producer_value
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_timer_timeout() -> void:
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print("Extractor producing %s" % producer_value)
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$Timer.start()
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@@ -208,6 +208,12 @@ func place_item(item: PackedScene):
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{
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"type": new_item.name,
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})
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# Custom setup needed
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if item == EXTRACTOR_SCENE:
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new_item.setup(object_at_coords['value'])
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else:
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print("No custom setup for %s" % item)
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func delete_item(target_pos: Vector2i):
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var targets = get_tree().get_nodes_in_group("Placed_objects")
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