deleted demo task and added placable extractors
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extends Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("Placed Extractor at: (%s, %s)" % [self.global_position[0], self.global_position[1]])
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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