deleted demo task and added placable extractors
Build Godot Project (Linux) / build-linux (push) Successful in 28s
Build Godot Project (Linux) / build-linux (push) Successful in 28s
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@@ -5,6 +5,7 @@
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[ext_resource type="PackedScene" uid="uid://djs8jhub580bq" path="res://producer.tscn" id="2_mixcd"]
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[ext_resource type="PackedScene" uid="uid://bvytqfap2t478" path="res://consumer.tscn" id="3_mj2jn"]
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[ext_resource type="Script" uid="uid://iy6u4txips6p" path="res://main_game_camera.gd" id="3_v1wow"]
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[ext_resource type="Texture2D" uid="uid://lq8htcre3uve" path="res://assets/images/extractor.png" id="6_kdryc"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v1wow"]
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texture = ExtResource("1_mlf6e")
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@@ -25,3 +26,22 @@ tile_set = SubResource("TileSet_ylkns")
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[node name="main_game_camera" type="Camera2D" parent="." unique_id=1094262036]
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script = ExtResource("3_v1wow")
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1153396713]
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[node name="Control" type="Control" parent="CanvasLayer" unique_id=1038745342]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control" unique_id=856029850]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="extractor_button" type="TextureButton" parent="CanvasLayer/Control/VBoxContainer" unique_id=438731803]
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layout_mode = 2
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texture_normal = ExtResource("6_kdryc")
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[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/extractor_button" to="." method="_on_extractor_button_pressed"]
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