deleted demo task and added placable extractors
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@@ -3,7 +3,6 @@ extends TileMapLayer
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@onready var camera: Camera2D = $"../main_game_camera"
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@export var render_radius: int = 20 # How many tiles out from the center to draw
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var tile_size: Vector2i = Vector2i(32, 32) # Change this to your actual asset square size (e.g., 32x32, 64x64)
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# Keep track of which grid coordinates we've already loaded
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var loaded_tiles: Dictionary = {}
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