Godot auto build
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name: CI Cache Directory Test
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on: [push]
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jobs:
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test-cache:
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runs-on: ubuntu-latest
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steps:
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- name: Check Cache and Simulate Asset Download
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run: |
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CACHE_DIR="/root/.godot-si-cache/test-version"
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TARGET_FILE="./dummy_engine.txt"
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echo "🔍 Checking if target directory persistent cache exists..."
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if [ -f "${CACHE_DIR}/dummy_engine.txt" ]; then
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echo "🚀 CACHE HIT! Found dummy asset in cache. Copying..."
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cp "${CACHE_DIR}/dummy_engine.txt" "$TARGET_FILE"
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echo "✅ Content inside cached asset: $(cat $TARGET_FILE)"
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else
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echo "📥 CACHE MISS! Creating a lightweight mock asset..."
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# Simulate generating a download asset
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echo "Mock Godot Engine Data v4.7" > "$TARGET_FILE"
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echo "💾 Attempting to save asset to host persistent cache path..."
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mkdir -p "${CACHE_DIR}"
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cp "$TARGET_FILE" "${CACHE_DIR}/dummy_engine.txt"
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echo "🎯 Asset saved to cache directory successfully."
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fi
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- name: Verify Workspace Output
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run: |
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echo "Checking workspace execution folder:"
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ls -la ./dummy_engine.txt
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echo "File content: $(cat ./dummy_engine.txt)"
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