Godot auto build
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+34
-18
@@ -9,45 +9,61 @@ jobs:
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Auto-Detect Godot Version and Setup Engine
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- name: Auto-Detect Godot Version and Setup Engine (With Caching)
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run: |
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echo "🔍 Parsing project.godot to identify the target engine version..."
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# Extracts the first value out of config/features (e.g., "4.7")
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# Finds the line, isolates the contents of the first set of quotes, and strips spaces
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VERSION_SHORT=$(grep "config/features" project.godot | sed -E 's/^[^\"]*\"([^\"]+)\".*/\1/' | xargs)
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if [ -z "$VERSION_SHORT" ]; then
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echo "❌ Error: Could not determine Godot version from project.godot. Defaulting to 4.7"
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VERSION_SHORT="4.7"
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fi
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# Standardizes the formatting naming convention for paths vs engine filenames
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VERSION_URL="${VERSION_SHORT}-stable"
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VERSION_FILE="${VERSION_SHORT}.stable"
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# Paths inside our persistent volume
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CACHE_DIR="/root/.godot-si-cache/${VERSION_FILE}"
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echo "🎯 Detected Target Version: $VERSION_SHORT"
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echo "----------------------------------------------"
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echo "📥 Downloading Godot Engine ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_linux.x86_64.zip" -o godot.zip
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unzip godot.zip
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mv "Godot_v${VERSION_URL}_linux.x86_64" godot
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chmod +x godot
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# Check if this specific version is already cached
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if [ -f "${CACHE_DIR}/godot" ] && [ -f "${CACHE_DIR}/linux_release.x86_64" ]; then
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echo "🚀 Cache Hit! Found Godot ${VERSION_SHORT} locally. Copying files..."
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cp "${CACHE_DIR}/godot" ./godot
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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cp "${CACHE_DIR}/linux_release.x86_64" ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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else
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echo "📥 Cache Miss. Downloading Godot Engine ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_linux.x86_64.zip" -o godot.zip
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unzip godot.zip
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mv "Godot_v${VERSION_URL}_linux.x86_64" godot
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chmod +x godot
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echo "📥 Downloading Export Templates ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_export_templates.tpz" -o templates.zip
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unzip templates.zip
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echo "🔧 Mapping Template Directories..."
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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mv templates/linux_release.x86_64 ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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echo "📥 Downloading Export Templates ($VERSION_URL)..."
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curl -L "https://github.com/godotengine/godot/releases/download/${VERSION_URL}/Godot_v${VERSION_URL}_export_templates.tpz" -o templates.zip
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unzip templates.zip
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echo "🔧 Mapping Template Directories..."
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mkdir -p ~/.local/share/godot/export_templates/${VERSION_FILE}
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mv templates/linux_release.x86_64 ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64
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echo "💾 Saving files to persistent host cache for next time..."
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mkdir -p "${CACHE_DIR}"
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cp ./godot "${CACHE_DIR}/godot"
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cp ~/.local/share/godot/export_templates/${VERSION_FILE}/linux_release.x86_64 "${CACHE_DIR}/linux_release.x86_64"
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fi
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- name: Export Linux Binary
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run: |
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mkdir -p build/linux
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./godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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- name: debug
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run: |
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ls -la build/linux
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v4
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with:
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