extends Sprite2D var producer_value: int # Called when the node enters the scene tree for the first time. func _ready() -> void: print("Placed Extractor at: (%s, %s)" % [self.global_position[0], self.global_position[1]]) func setup(setup_value): producer_value = setup_value print("extractor value set as %s" % producer_value) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func value() -> int: print("extractor value is %s" % producer_value) return producer_value