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bionickatana 2776482c21
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finished belts. Some random errors in corners...
2026-06-22 21:21:32 -06:00

48 lines
1.0 KiB
GDScript

extends Sprite2D
var empty: bool = true
var value: int
var move_timer: int = 0
var map_position: Vector2
var facing_direction: int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func setup(pos, dir):
map_position = pos
facing_direction = dir
self.rotate(-PI / 2 * facing_direction)
func collect(input_value: int):
if empty:
$value_text.text = str(input_value)
$value_text.show()
empty = false
value = input_value
func move():
#print("Moving item")
move_timer += 1
$value_text.position[1] = -14 + (move_timer * 2)
if move_timer > 15:
move_timer = 0
empty = true
$value_text.hide()
var next_pos = map_position
if facing_direction == 0:
next_pos[1] += 1
elif facing_direction == 1:
next_pos[0] += 1
elif facing_direction == 2:
next_pos[1] -= 1
elif facing_direction == 3:
next_pos[0] -= 1
return [next_pos, value]
return