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godot_number_factory/extractor.gd
T
bionickatana 9d003b03d8
Build Godot Project (Linux) / build-linux (push) Successful in 28s
deleted demo task and added placable extractors
2026-06-22 16:34:38 -06:00

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GDScript

extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Placed Extractor at: (%s, %s)" % [self.global_position[0], self.global_position[1]])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass