Add dialouge boxes/tooltips (#10)

- [x] Update objects so they know when the mouse is on them
- [x] Remove testing code
- [x] Add into the producers
- [x] Add into the consumer
- [x] Standardize fonts

---------

Co-authored-by: leah <leah@hintonclan.org>
Reviewed-on: #10
This commit was merged in pull request #10.
This commit is contained in:
2026-06-14 22:29:14 -06:00
parent 693f5b83e9
commit 46d45783f3
5 changed files with 131 additions and 21 deletions
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# Nathan Hinotn
# Creates a simple dialouge box that can be spawned from any location
TEXT_SIZE = 20
TEXT_MARGIN = 3
class DialougeBox
attr_accessor :show
def initialize(parent_x, parent_y, screen_width, screen_height, text)
@text = text
@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 2.25).to_i
@line_count = @text.split("\n").length
@x = parent_x
@y = parent_y
@show = false
@screen_width = screen_width
@screen_height = screen_height
@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
Gosu.draw_rect(
0,
0,
(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line) + @x,
((TEXT_SIZE + TEXT_MARGIN) * @line_count) + @y,
Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
0,
)
Gosu::Image.from_text(text, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
}
end
def update(x, y, camera_zoom, newtext: nil)
if !newtext.nil?
@text = newtext
@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 3.5).to_i
@line_count = @text.split("\n").length
@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
Gosu.draw_rect(
0,
0,
(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line) + @x,
((TEXT_SIZE + TEXT_MARGIN) * @line_count) + @y,
Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
0,
)
Gosu::Image.from_text(newtext, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
}
end
@camera_zoom = camera_zoom
@x = x
@y = y
end
def draw()
if @show
@image.draw(@x, @y, 0, @camera_zoom, @camera_zoom)
end
end
end