Add dialouge boxes/tooltips (#10)

- [x] Update objects so they know when the mouse is on them
- [x] Remove testing code
- [x] Add into the producers
- [x] Add into the consumer
- [x] Standardize fonts

---------

Co-authored-by: leah <leah@hintonclan.org>
Reviewed-on: #10
This commit was merged in pull request #10.
This commit is contained in:
2026-06-14 22:29:14 -06:00
parent 693f5b83e9
commit 46d45783f3
5 changed files with 131 additions and 21 deletions
+30 -15
View File
@@ -7,6 +7,9 @@ require 'yaml'
require './producer.rb'
require './consumer.rb'
require './dialouge_box.rb'
FONT_PATH = 'assets/font/Cousine-Regular.ttf'
# Viewport resolution
WIDTH = Gosu::screen_width
@@ -42,6 +45,9 @@ class NumFactory < Gosu::Window
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@dd = DialougeBox.new(0, 0, WIDTH, HEIGHT, "This is a really really really really really really really really really really string\nof test text!")
@dialouges = []
# Load from file or initialize a new game
begin
game_save_data = YAML.load_file("#{GAME_SAVE_DIRECTORY}/positions.yaml")
@@ -164,15 +170,15 @@ class NumFactory < Gosu::Window
### CAMERA ###
# Move the camera if needed
if self.mouse_x < CAMERA_MOVE_RANGE
@camera_x -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_x ) / 5)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_x -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_x ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_x > WIDTH - CAMERA_MOVE_RANGE
@camera_x += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (WIDTH - self.mouse_x) ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_x += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (WIDTH - self.mouse_x + 1)) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
if self.mouse_y < CAMERA_MOVE_RANGE
@camera_y -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_y ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_y -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_y ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_y > HEIGHT - CAMERA_MOVE_RANGE
@camera_y += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (HEIGHT - (self.mouse_y + 1)) ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_y += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (HEIGHT - (self.mouse_y + 1)) ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
# Prevent camera from leaving the screen
@@ -183,7 +189,7 @@ class NumFactory < Gosu::Window
### ITEMS ###
@producers.each do |producer|
producer.update(delta_mult, @camera_x, @camera_y, @camera_zoom)
producer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y)
end
@belts.each do |belt|
@@ -191,8 +197,12 @@ class NumFactory < Gosu::Window
end
@consumers.each do |consumer|
consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom)
consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y)
end
@dialouges.each do |dialouge|
dialouge.update(0, 0, newtext: "My new text is: #{delta_mult}")
end
end
## Called when OS wants to update window.
@@ -225,15 +235,20 @@ class NumFactory < Gosu::Window
end
end
end
Gosu::Image.from_text("#{width}, #{height}", 20).draw(1600, 0, 1)
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20).draw(1600, 225, 1)
Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20).draw(1600, 250, 1)
@dialouges.each do |dialouge|
dialouge.draw()
end
Gosu::Image.from_text("#{width}, #{height}", 20, font: FONT_PATH).draw(1600, 0, 1)
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20, font: FONT_PATH).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20, font: FONT_PATH).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20, font: FONT_PATH).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20, font: FONT_PATH).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20, font: FONT_PATH).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1)
Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20, font: FONT_PATH).draw(1600, 250, 1)
end
end