Add dialouge boxes/tooltips (#10)
- [x] Update objects so they know when the mouse is on them - [x] Remove testing code - [x] Add into the producers - [x] Add into the consumer - [x] Standardize fonts --------- Co-authored-by: leah <leah@hintonclan.org> Reviewed-on: #10
This commit was merged in pull request #10.
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+19
-4
@@ -1,8 +1,12 @@
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## Nathan Hinton
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## A number producer that will create numbers when an extractor is placed on it.
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require './dialouge_box.rb'
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PRODUCER_DEBUG = false
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BORDER = 2
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HOVER_TIME = 500 # ms
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class Producer
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attr_reader :draw_x, :draw_y
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@@ -15,16 +19,17 @@ class Producer
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@x = x
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@y = y
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@number = [number, 1].max
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@rate = (30/rate).to_i
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@rate = rate
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@box_size = box_size
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@screen_width = screen_width
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@screen_height = screen_height
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@image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) {
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# Render the item
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Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0)
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Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1)
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Gosu::Image.from_text("#{@number}", 20, font: FONT_PATH).draw(5, 5, 1)
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}
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@tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second")
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end
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# Creates numbers depending on the rate. This is done with knowing that the
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@@ -34,11 +39,20 @@ class Producer
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# @param camera_x [Integer] The camera X position
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# @param camera_y [Integer] The camera Y position
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# @param camera_zoom [Float] The camera zoom
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def update(delta_mult, camera_x, camera_y, camera_zoom)
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def update(delta_mult, camera_x, camera_y, camera_zoom, mouse_x, mouse_y)
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@draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom)
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@draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom)
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@camera_zoom = camera_zoom
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if 0 < mouse_x - @draw_x && mouse_x - @draw_x < (@box_size * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (@box_size * @camera_zoom)
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@tooltip_timer += 60.0 * delta_mult
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if @tooltip_timer > HOVER_TIME
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@tooltip.show = true
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@tooltip.update(@draw_x, @draw_y, @camera_zoom)
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end
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else
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@tooltip_timer = 0
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@tooltip.show = false
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end
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end
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# Draw the producer. Uses the camera x and y to shift where it should draw
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@@ -47,5 +61,6 @@ class Producer
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puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
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end
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@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
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@tooltip.draw()
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end
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end
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