Added selectable gui elements
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@@ -33,11 +33,15 @@ CAMERA_MIN_ZOOM = 16 # Boxes across
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CAMERA_MAX_ZOOM = 80 # Boxes across
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class NumFactory < Gosu::Window
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attr_accessor :current_tool
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def initialize
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super WIDTH, HEIGHT, :fullscreen => true
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self.caption = "Number factory"
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@background_color = Gosu::Color::BLUE
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@cursor_image = Gosu::Image.new('assets/images/cursor.png')
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@cursor = @cursor_image
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@camera_x = 0
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@camera_y = 0
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@@ -46,7 +50,13 @@ class NumFactory < Gosu::Window
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@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
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@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
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@ui = UI.new(WIDTH, HEIGHT)
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@ui = UI.new(self, WIDTH, HEIGHT)
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@current_tool = nil
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@extractor_image = Gosu::Image.new('assets/images/extractor.png')
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@belt_image = Gosu::Image.new('assets/images/belt.png')
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@adder_image = Gosu::Image.new('assets/images/adder.png')
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@delete_image = Gosu::Image.new('assets/images/delete.png')
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@dialouges = [
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#DialougeBox.new(0, 5, BOX_SIZE, BOX_SIZE, WIDTH, HEIGHT, 'this is some really good test text!', BOX_SIZE, 500)
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]
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@@ -125,6 +135,10 @@ class NumFactory < Gosu::Window
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end
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# Disable cursor in the window
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def needs_cursor?
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false
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end
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def button_down(id)
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if id == Gosu::KB_ESCAPE
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@@ -158,6 +172,9 @@ class NumFactory < Gosu::Window
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@camera_zoom = WIDTH.to_f / (@camera_boxes * BOX_SIZE).to_f
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@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
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@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
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elsif id == Gosu::KB_G
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@cursor = @cursor_image
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@current_tool = nil
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else
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super
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end
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@@ -224,11 +241,32 @@ class NumFactory < Gosu::Window
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consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y, mouse_used)
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end
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if !mouse_used
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@dialouges.each do |dialouge|
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dialouge.update(delta_mult, @camera_zoom, self.mouse_x, self.mouse_y)
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end
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end
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case @current_tool
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when 'delete'
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@cursor = @delete_image
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@cursor_offset = @delete_image.height
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#break
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when 'belt'
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@cursor = @belt_image
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@cursor_offset = @belt_image.height
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#break
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when 'adder'
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@cursor = @adder_image
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@cursor_offset = @adder_image.height
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#break
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when 'extractor'
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@cursor = @extractor_image
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@cursor_offset = @extractor_image.height
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#break
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end
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end
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## Called when OS wants to update window.
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def draw
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# Draw mouse coords:
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@@ -278,6 +316,12 @@ class NumFactory < Gosu::Window
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Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1)
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Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1)
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Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20, font: FONT_PATH).draw(1600, 250, 1)
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if @cursor == @cursor_image
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@cursor.draw(self.mouse_x - 16, self.mouse_y - 16, 10)
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else
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@cursor.draw(self.mouse_x - @cursor_offset, self.mouse_y - @cursor_offset, 10, BOX_SIZE / 32.0 * @camera_zoom, BOX_SIZE / 32.0 * @camera_zoom)
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end
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end
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end
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@@ -8,12 +8,19 @@ class UI
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# Setup for the UI
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# @param width [Integer] Width of screen in pixels
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# @param height [Integer] Height of the screen in pixels
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def initialize(width, height)
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def initialize(parent, width, height)
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@parent = parent
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@width = width
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@height = height
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@tool_selector = []
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@toolbar_width = width / 2
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@toolbar_height = height / 9
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@tool_info = [
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['extractor', 96],
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['belt', 32],
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['adder', 64],
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['delete', 32],
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]
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@tool_selector_image = Gosu.render(@toolbar_width, @toolbar_height) {
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Gosu.draw_rect(
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0,
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@@ -22,15 +29,48 @@ class UI
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@toolbar_height,
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Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
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0)
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Gosu::Image.from_text('tool selector', TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
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# Loop through the tools:
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@tool_info.each_with_index do |path, idx|
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Gosu::Image.new("assets/images/#{path[0]}.png").draw(
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idx * (@toolbar_height + 2),
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2,
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0,
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(@toolbar_height / path[1].to_f),
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(@toolbar_height / path[1].to_f),
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)
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end
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}
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@x = (@width / 2) - (@toolbar_width / 2)
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@y = @height - @toolbar_height
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@mouse_down_last_update = false
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end
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def update(mouse_x, mouse_y)
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false
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managed = false
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# Only check if we are clicking
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if Gosu.button_down?(Gosu::MS_LEFT)
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if !@mouse_down_last_update
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puts 'mouse clicked'
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@mouse_down_last_update = true
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# Check if we are in the right y area:
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if mouse_y > @y
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# Check if we are within the right zone
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mouse_x_inset = mouse_x - @x
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if 0 < mouse_x_inset && mouse_x_inset < @toolbar_width
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managed = true
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item_index = mouse_x_inset / (@toolbar_height + 2)
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if item_index < @tool_info.length
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@parent.current_tool = @tool_info[item_index][0]
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puts "Selected item!"
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end
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end
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end
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end
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else
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@mouse_down_last_update = false
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end
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return managed
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end
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def draw()
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