Reworked the dialouge system. Now the main.rb function can register and delete the dialouges.
This commit is contained in:
+40
-26
@@ -3,18 +3,26 @@
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TEXT_SIZE = 20
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TEXT_MARGIN = 3
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class DialougeBox
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attr_accessor :show
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def initialize(parent_x, parent_y, screen_width, screen_height, text)
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# @param draw_x [Integer]
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# @param draw_y [Integer]
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# @param size_x [Integer] The width that this should open at (in pixels at zero zoom)
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# @param size_y [Integer] The height that this should open at (in pixels at zero zoom)
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def initialize(x, y, size_x, size_y, screen_width, screen_height, text, box_size, hover_time)
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@text = text
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@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 2.25).to_i
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@line_count = @text.split("\n").length
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@x = parent_x
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@y = parent_y
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@show = false
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@x = x
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@y = y
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@size_x = size_x
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@size_y = size_y
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@screen_width = screen_width
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@screen_height = screen_height
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@box_size = box_size
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@hover_time = hover_time
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@show = false
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@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
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Gosu.draw_rect(
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0,
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@@ -26,34 +34,40 @@ class DialougeBox
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)
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Gosu::Image.from_text(text, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
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}
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@timer = 0
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@draw_x = 0
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@draw_y = 0
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end
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def update(x, y, camera_zoom, newtext: nil)
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if !newtext.nil?
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@text = newtext
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@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 3.5).to_i
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@line_count = @text.split("\n").length
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@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
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Gosu.draw_rect(
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0,
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0,
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(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line) + @x,
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((TEXT_SIZE + TEXT_MARGIN) * @line_count) + @y,
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Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
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0,
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)
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Gosu::Image.from_text(newtext, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
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}
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end
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# Used to move the dialouge box around
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# @param x [Integer] The x position to move to.
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# @param y [Integer] The y position to move to.
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def move(x, y)
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@draw_x = x
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@draw_y = y
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end
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# Update called every delta time
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def update(delta_mult, camera_zoom, mouse_x, mouse_y)
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@camera_zoom = camera_zoom
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@x = x
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@y = y
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if 0 < mouse_x - @draw_x && mouse_x - @draw_x < (@size_x * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (@size_y * @camera_zoom)
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@timer += 60.0 * delta_mult
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if @timer > @hover_time
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@show = true
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end
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else
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@timer = 0
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@show = false
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end
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end
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## Draw the dialouge if it is supposed to be shown.
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def draw()
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if @show
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@image.draw(@x, @y, 0, @camera_zoom, @camera_zoom)
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@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
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end
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end
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end
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