Fixed zooming issue with camera and ensured producers produce at least one.
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@@ -22,10 +22,10 @@ GAME_PRODUCER_BASE_SPEED = 1
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# Camera settings
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CAMERA_MOVE_RANGE = 10
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CAMERA_MOVE_SPEED = 30
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CAMERA_MOVE_SPEED = 1
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CAMERA_MOVE_MAX_SPEED = (CAMERA_MOVE_RANGE * CAMERA_MOVE_SPEED / 2).to_i
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CAMERA_MIN_ZOOM = 0.3
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CAMERA_MAX_ZOOM = 20
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CAMERA_MIN_ZOOM = 0.7
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CAMERA_MAX_ZOOM = 5
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class NumFactory < Gosu::Window
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def initialize
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@@ -104,8 +104,20 @@ class NumFactory < Gosu::Window
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close
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elsif id == Gosu::MS_WHEEL_UP
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@camera_zoom *= 1.1
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if @camera_zoom > CAMERA_MAX_ZOOM
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@camera_zoom = CAMERA_MAX_ZOOM
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else
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@camera_x *= 1.0125
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@camera_y *= 1.0125
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end
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elsif id == Gosu::MS_WHEEL_DOWN
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@camera_zoom *= 0.9
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if @camera_zoom < CAMERA_MIN_ZOOM
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@camera_zoom = CAMERA_MIN_ZOOM
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else
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@camera_x *= 0.985
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@camera_y *= 0.985
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end
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elsif id == Gosu::KB_SPACE
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@camera_zoom = 1.0
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else
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