## Nathan Hinton ## A number producer that will create numbers when an extractor is placed on it. require './dialouge_box.rb' PRODUCER_DEBUG = false BORDER = 2 HOVER_TIME = 500 # ms class Producer attr_reader :draw_x, :draw_y # Create producer at a position with the number and rate specified # @param x [Integer] X position to start at # @param y [Integer] Y position to start at # @param number [Integer] The number to produce # @param rate [Integer] The speed in numbers per second to produce def initialize(x, y, number, rate, box_size, screen_width, screen_height) @x = x @y = y @number = [number, 1].max @rate = rate @box_size = box_size @screen_width = screen_width @screen_height = screen_height @image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) { # Render the item Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0) Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1) } @tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second") puts @tooltip.methods.sort end # Creates numbers depending on the rate. This is done with knowing that the # game is 30 fps so we use that for a counter # @param delta_mult [Float] The delta multiplier for any actions # @param camera_x [Integer] The camera X position # @param camera_y [Integer] The camera Y position # @param camera_zoom [Float] The camera zoom def update(delta_mult, camera_x, camera_y, camera_zoom, mouse_x, mouse_y) @draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom) @draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom) @camera_zoom = camera_zoom if 0 < mouse_x - @draw_x && mouse_x - @draw_x < (@box_size * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (@box_size * @camera_zoom) @tooltip_timer += 60.0 * delta_mult puts @tooltip_timer if @tooltip_timer > HOVER_TIME @tooltip.show = true @tooltip.update(@draw_x, @draw_y, @camera_zoom) end else @tooltip_timer = 0 @tooltip.show = false end end # Draw the producer. Uses the camera x and y to shift where it should draw def draw() if PRODUCER_DEBUG puts "Drawing at #{@x - camera_x}, #{@y - camera_y}" end @image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom) @tooltip.draw() end end