Fixed tests. Need to check for damage from AI code

This commit is contained in:
2026-06-11 16:39:58 -06:00
parent df68358a2e
commit 6d2c2162f0
9 changed files with 149 additions and 78 deletions
+34 -5
View File
@@ -1,14 +1,19 @@
# Nathan Hinton 12 Jan 2026
#
# Parse a command from the client. This somehow will end up connecting with the
# game. This is because it will need to be able to communicate with the objects
# in the game and have game level access.
# Parser for client commands.
# Translates incoming JSON requests into game actions.
# Handles the parsing of incoming JSON commands from clients.
class CommandParser
def initialize
end
# Parses a command based on its type.
# @param client [TCPSocket] The client socket.
# @param command [Hash] The command hash.
# @return [Hash] The response hash.
def parse(client, command)
response = {'request_id' => command['request_id']}
case command['type']
@@ -24,6 +29,13 @@ class CommandParser
return response
end
# Parses a "hello" type command.
# @param client [TCPSocket] The client socket.
# @param command [Hash] The command hash.
# @return [Hash] The response hash.
def parse_hello(client, command)
response = {'type' => command['type']}
id = command['player_id']
@@ -36,6 +48,11 @@ class CommandParser
return response
end
# Parses a "query" type command.
# @param command [Hash] The command hash.
# @return [Hash] The response hash.
def parse_query(command)
response = {'type' => command['type']}
id = command['player_id']
@@ -50,6 +67,11 @@ class CommandParser
return response
end
# Parses a "command" type command.
# @param command [Hash] The command hash.
# @return [Hash] The response hash.
def parse_command(command)
response = {'type' => command['type']}
id = command['player_id']
@@ -69,6 +91,7 @@ class CommandParser
response = {}
payload.keys.each do |key, value|
case key
when 'build'
when 'connect'
game.connect_player(client, id, value)
when 'faction'
@@ -85,6 +108,7 @@ class CommandParser
response = {}
payload.keys.each do |key, value|
case key
when 'build'
when 'time'
game.send_time(id, value)
when 'size'
@@ -101,6 +125,7 @@ class CommandParser
response = {}
payload.keys.each do |key, value|
case key
when 'build'
when 'resources'
game.get_player_resources(id, value)
when 'planets'
@@ -123,6 +148,7 @@ class CommandParser
response = {}
payload.keys.each do |key, value|
case key
when 'build'
else
raise CommandParserError, "Unable to parse the type command, domain game, key '#{key}'"
end
@@ -135,6 +161,7 @@ class CommandParser
response = {}
payload.keys.each do |key, value|
case key
when 'build'
else
raise CommandParserError, "Unable to parse the type command, domain player, key '#{key}'"
end
@@ -143,5 +170,7 @@ class CommandParser
end
end
# Handles the parsing of incoming JSON commands from clients.
# Exception raised when a command cannot be parsed.
class CommandParserError < StandardError
end