Fixed tests. Need to check for damage from AI code

This commit is contained in:
2026-06-11 16:39:58 -06:00
parent df68358a2e
commit 6d2c2162f0
9 changed files with 149 additions and 78 deletions
+46 -27
View File
@@ -1,17 +1,27 @@
# Nathan Hinton 22 Dec 2025
# Planet file
# Represents a celestial body in the game that can be owned by a player.
# It tracks its position and can hold various buildings.
require 'securerandom'
# A planet object for the Game module
# A planet object in the game that can be owned by a player and contains buildings.
#
# @example
# planet = Planet.new(100, 100, 100)
#
class Planet
attr_reader :owner, :planet_id
# The owner of the planet, if any.
attr_reader :owner
# Creates a new planet.
# The unique identifier for the planet.
attr_reader :planet_id
# Creates a new planet with random position in the game space.
#
# @param width [Integer] The width of the game space.
# @param height [Integer] The height of the game space.
# @param depth [Integer] The depth of the game space.
# @return [Planet] The new planet instance.
#
# @param width [Integer] The width of the game
# @param height [Integer] The height of the game
# @param depth [Integer] The depth of the game
def initialize(width, height, depth)
@owner = nil
@buildings = []
@@ -19,8 +29,11 @@ class Planet
@planet_id = SecureRandom.hex
end
# Returns if the planet can be claimed. Currently requires that there be no
# buildings on the planet.
# Determines if the planet can be claimed by a player.
# A planet is claimable if it has no owner or no buildings.
#
# @return [Boolean] true if the planet can be claimed, false otherwise.
#
def claimable?
if @owner.nil?
return true
@@ -30,45 +43,51 @@ class Planet
return false
end
# Function that allows a player to claim the planet and to become the owner.
# Claims the planet and sets the player as the owner.
#
# @param player [Player] The player claiming the planet.
#
def claim(player)
@owner = player
end
# Function called to update the planet.
# Called to update the planet during the game tick.
#
# @param delta_time [Float] The time elapsed since the last update.
#
def update(delta_time)
end
# Function to return info to the client about a planet
# Returns information about the planet to be sent to the client.
#
# @return [Hash] A hash containing the planet's ID and position.
#
def info_update
return {
{
'id' => @planet_id,
'position' => @position
}
end
##########################
##### UTIL FUNCTIONS #####
##########################
# Save a player to a file
# Saves the planet to a file for persistence.
#
# @return [String] The planet ID that was saved.
#
def save_to_file
File.open("game_data/#{self.planet_id}_planet_.save", 'wb') do |fi|
# Load resources for the player:
fi.write(Marshal.dump(self))
end
return self.planet_id
self.planet_id
end
# Load a player from a file
# Loads a planet from a save file.
#
# @param fname [String] The filename of the save file.
# @return [Planet] The loaded planet instance.
#
def self.load_from_save(fname)
File.open("game_data/#{fname}_planet_.save", 'rb') do |fi|
# Load resources for the player:
Marshal.load(fi.read)
end
end
end