Fixed tests. Need to check for damage from AI code
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+13
-12
@@ -1,5 +1,5 @@
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# Nathan Hinton 22 Dec 2025
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# The main player file
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# Represents a player in the game.
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# Tracks resources, owned planets, ships, and researched technology.
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require 'securerandom'
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require 'yaml'
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@@ -8,6 +8,9 @@ require 'yaml'
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class Player
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attr_accessor :player_resources, :player_id, :player_planets, :player_ships, :faction, :researched_tech, :buildings, :ship_build_power, :research_tech_build_power, :military_tech_build_power
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# Create a new player. Default values are stored in the game_config.yaml file.
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# @param player_id [String] An ID used to validate the player.
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# @param faction [String] The faction that the player should start as. Should be \`good\` or \`evil\`
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def initialize(player_id, faction)
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@player_id = player_id
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@player_planets = []
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@@ -26,20 +29,12 @@ class Player
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@faction = faction
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end
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# Create a new player. This is actually just setting it up. All the defaults
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# are defined in the game_config.yaml file.
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#
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# @param credits [Integer] The number of starting credits
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# @param metal [Integer] The amount of starting metal
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# @param crystals [Integer] The amount of starting crystals
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# @param fuel [Integer] The amount of fuel to start with.
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# @param faction [String] The faction that the player should start as. Should be \`good\` or \`evil\`
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def create_new(credits, metal, crystals, fuel)
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def set_resources(credits, metal, crystals, fuel)
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@player_resources = {
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'credits' => credits,
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'metal' => metal,
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'crystals' => crystals,
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'fuel' => fuel
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'fuel' => fuel,
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}
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end
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@@ -164,10 +159,16 @@ class Player
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@military_tech_build_power = data[:military_tech_build_power] || 0
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end
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# Returns all buildings owned by the player.
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# @return [Array<Building>] list of buildings.
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def all_buildings
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@buildings
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end
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# Returns all researched technology for the player.
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# @return [Array<String>] list of researched tech.
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def all_tech
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@researched_tech
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end
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