Basic working with ships partly implimented

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2026-01-07 23:11:46 -07:00
parent 1ec24fbf12
commit 6e914467ed
49 changed files with 2079 additions and 220 deletions
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# Nathan Hinton 2 Jan 2025 Buildings for the game
#
# Production buildings:
Shipyard Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Shipyard Level 2:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Space Construction Station Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Space Construction Station Level 2:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Research Factory Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Research Factory Level 2:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Shipyard Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Shipyard Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Shipyard Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []
Shipyard Level 1:
classification: production
faction: good
production: # This is what is required to produce the building:
metal:
crystals:
fuel:
credits:
time:
upkeep:
metal:
crystals:
fuel:
credits:
base_stats: []