Basic working with ships partly implimented
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# Nathan Hinton 2 Jan 2025 Buildings for the game
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#
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# Production buildings:
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Shipyard Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Shipyard Level 2:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Space Construction Station Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Space Construction Station Level 2:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Research Factory Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Research Factory Level 2:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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||||
crystals:
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||||
fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Shipyard Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Shipyard Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Shipyard Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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Shipyard Level 1:
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classification: production
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faction: good
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production: # This is what is required to produce the building:
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metal:
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crystals:
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fuel:
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credits:
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time:
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upkeep:
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metal:
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crystals:
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fuel:
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credits:
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base_stats: []
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