Basic working with ships partly implimented
This commit is contained in:
@@ -0,0 +1,172 @@
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# frozen_string_literal: true
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# Nathan Hinton, 24 Dec 2025
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# Test file for the game.
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require 'rspec'
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require 'socket'
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require 'json'
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require_relative '../../lib/game/game' # adjust the path if you keep the lib in another folder
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require_relative '../../lib/game/planet' # adjust the path if you keep the lib in another folder
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module Game
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RSpec.describe Game do
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let(:player_defaults) do
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{
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'credits' => 1000,
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'metal' => 200,
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'crystals' => 50,
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'fuel' => 300
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}
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end
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let(:conf) do
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{
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'name' => 'TestGalaxy',
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'width' => 1000,
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'height' => 800,
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'depth' => 500,
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'time' => 0.0,
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'player_defaults' => player_defaults,
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'players' => [],
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'planets' => [],
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'ships' => []
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}
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end
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describe '#initialize' do
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it 'creates a game instance with the supplied config' do
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game = Game.new(conf)
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expect(game.name).to eq('TestGalaxy')
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expect(game.width).to eq(1000)
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expect(game.height).to eq(800)
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expect(game.depth).to eq(500)
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expect(game.players).to be_empty
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end
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it 'raises when a required key is missing' do
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bad_conf = conf.dup.delete('name')
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expect { Game.new(conf) }.not_to raise_error
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# Missing the mandatory “name” key
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conf_without_name = conf.merge('name' => nil)
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expect { Game.new(conf_without_name) }.to raise_error(ArgumentError)
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end
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end
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describe '#player_connect' do
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let(:game) { Game.new(conf) }
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let(:client_socket) { instance_double(TCPSocket) }
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context 'when the player already exists and is disconnected' do
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let(:player_id) { 'player123' }
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let(:existing_player) { instance_double('Player', player_id: player_id, connected?: false, connect: true) }
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before do
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allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player)
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allow(existing_player).to receive(:connected?).and_return(false)
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allow(existing_player).to receive(:connect).with(client_socket)
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end
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it 're-connects the player and returns success' do
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cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } }
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expect(game.player_connect(client_socket, cmd)).to eq('status' => 'success')
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expect(existing_player).to have_received(:connect).with(client_socket)
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end
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end
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context 'when the player is already connected' do
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let(:player_id) { 'dup' }
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let(:existing_player) { instance_double('Player', player_id:, connected?: true) }
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before do
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allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player)
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end
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it 'raises a GameError' do
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cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } }
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expect { game.player_connect(client_socket, cmd) }
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.to raise_error(GameError, 'Player already connected!')
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end
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end
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context 'when the player is new' do
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let(:player_id) { 'newplayer' }
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before do
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allow(game).to receive(:player_registered?).with(player_id).and_return(false)
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allow(game).to receive(:create_player).with(player_id, 'evil').and_return(
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instance_double('Player', player_id:, connect: true)
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)
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end
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it 'creates a new player, connects them, and adds them to #players' do
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cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'evil'} }
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response = game.player_connect(client_socket, cmd)
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expect(response).to eq('status' => 'success')
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expect(game.players).to include(an_object_having_attributes(player_id:))
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end
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end
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context 'when the command is missing a player_id' do
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it 'raises an ArgumentError' do
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expect { game.player_connect(client_socket, {}) }
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.to raise_error(ArgumentError, /player_id missing/)
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end
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end
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end
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describe '#create_player' do
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let(:game) { Game.new(conf) }
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let(:planet) { Planet.new(1, 1, 0) }
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let(:planet2) { Planet.new(1, 1, 0) }
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before do
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game.instance_variable_set('@planets', [planet, planet2])
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end
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it 'returns a Player instance with the requested id' do
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expect(game.create_player('foo', 'good')).to be_a(Player)
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end
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end
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describe '#player_registered?' do
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let(:game) { Game.new(conf) }
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it 'returns false if no players exist' do
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expect(game.player_registered?('foo')).to be false
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end
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it 'returns the Player when id matches' do
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new_player = instance_double('Player', player_id: 'match')
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game.instance_variable_set('@players', [new_player])
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allow(game).to receive(:players).and_return([new_player])
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expect(game.player_registered?('match')).to eq(new_player)
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end
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end
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describe '#info' do
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it 'returns the game time in JSON format' do
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game = Game.new(conf)
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expect(JSON.parse(game.info(0))['payload']['time']).to eq(0.0)
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end
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end
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describe '#save_game_state' do
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let(:game) { Game.new(conf) }
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let(:file_content) { StringIO.new }
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before do
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allow(File).to receive(:open).and_yield(file_content)
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end
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it 'writes a YAML configuration containing the game time and attributes' do
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game.save_game_state
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yaml_output = YAML.safe_load(file_content.string)
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expect(yaml_output['name']).to eq('TestGalaxy')
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expect(yaml_output['time']).to eq(0.0)
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end
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end
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end
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end
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@@ -0,0 +1,79 @@
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# Nathan Hinton
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# Test file for the planets
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require 'game/planet'
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RSpec.describe Planet do
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let(:planet) {Planet.new(5, 5, 5)}
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before(:all) do
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Dir.mkdir('game_data') unless Dir.exist?('game_data')
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end
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after(:each) do
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# Clean up any save file that might have been created
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save_file = File.join('game_data', "#{planet.planet_id}.save")
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File.delete(save_file) if File.exist?(save_file)
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end
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describe '#initialize' do
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it 'starts with an initial position inside the game board' do
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planet.instance_variable_get(:@position).each do |pos|
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expect(pos < 5).to be true
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end
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end
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end
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describe '#claimable?' do
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it 'is claimable when no owner' do
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expect(planet.claimable?).to be true
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end
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it 'is claimable if owned by another player and has no buildings' do
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planet.instance_variable_set(:@owner, 'nathan')
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expect(planet.claimable?).to be true
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end
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it 'is not claimable if owned by another player and has buildings' do
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planet.instance_variable_set(:@owner, 'nathan')
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planet.instance_variable_set(:@buildings, ['command post'])
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expect(planet.claimable?).to be false
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end
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end
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describe '#claim' do
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it 'sets the owner of the planet to a given player' do
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planet.claim('nathan')
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expect(planet.owner).to eq 'nathan'
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end
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it 'overwrites the player even if it was already set' do
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planet.claim('nathan')
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expect(planet.owner).to eq 'nathan'
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planet.claim('leah')
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expect(planet.owner).to eq 'leah'
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end
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end
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describe '#update' do
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it 'process updates for the planet' do
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end
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end
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describe '#save_to_file' do
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it 'saves the planet to a file' do
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expect{planet.save_to_file}.to_not raise_error
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# Check that save file was created.
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expect(File.exist?(File.join('game_data', "#{planet.planet_id}_planet_.save"))).to be true
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end
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end
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describe '#load_from_save' do
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it 'can load a planet from a save' do
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planet.save_to_file
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expect(File.exist?(File.join('game_data', "#{planet.planet_id}_planet_.save"))).to be true
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expect(Planet.load_from_save(planet.planet_id)).to be_kind_of(Planet)
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end
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end
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end
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@@ -0,0 +1,295 @@
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# Nathan Hinton 24 Dec 2025
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# spec/player_spec.rb
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require 'rspec'
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require 'json'
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require 'game/player' # adjust the path if needed
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RSpec.describe Player do
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let(:player_id) { SecureRandom.uuid }
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subject(:player) { Player.new(player_id, 'good') }
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# ------------------------------------------------------------------
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# Helpers / setup
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# ------------------------------------------------------------------
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before(:all) do
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Dir.mkdir('game_data') unless Dir.exist?('game_data')
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end
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after(:each) do
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# Clean up any save file that might have been created
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save_file = File.join('game_data', "#{player_id}.save")
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File.delete(save_file) if File.exist?(save_file)
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end
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# ------------------------------------------------------------------
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# initialize
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# ------------------------------------------------------------------
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describe '#initialize' do
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it 'sets the id and empty arrays for planets and ships' do
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expect(subject.player_id).to eq(player_id)
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expect(subject.player_planets).to be_empty
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expect(subject.player_ships).to be_empty
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expect(subject.instance_variable_get(:@home_planet)).to be_nil
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end
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it 'sets the faction correctly' do
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subject = Player.new(player_id, 'good')
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expect(subject.faction).to eq('good')
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subject = Player.new(player_id, 'evil')
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expect(subject.faction).to eq('evil')
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end
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it 'raises errors when the faction does not match' do
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expect{subject = Player.new(player_id, 'billy_bob_jo')}.to raise_error(PlayerError, 'Faction must be `good` or `evil`')
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end
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end
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# ------------------------------------------------------------------
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# create_new
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# ------------------------------------------------------------------
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describe '#create_new' do
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let(:credits) { 1000 }
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let(:metal) { 500 }
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let(:crystals) { 200 }
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let(:fuel) { 300 }
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it 'stores the resources hash correctly' do
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subject.create_new(credits, metal, crystals, fuel)
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expect(subject.player_resources).to eq(
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'credits' => credits,
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'metal' => metal,
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'crystals' => crystals,
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'fuel' => fuel
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)
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end
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end
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# ------------------------------------------------------------------
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# connect / connected?
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# ------------------------------------------------------------------
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describe '#connect and #connected?' do
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let(:socket) { instance_double('TCPSocket', closed?: false, puts: nil) }
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it 'stores the socket' do
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subject.connect(socket)
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expect(subject.instance_variable_get(:@socket)).to eq(socket)
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end
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context 'when the socket is nil' do
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it 'returns false' do
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subject.instance_variable_set(:@socket, nil)
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expect(subject.connected?).to be false
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end
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end
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context 'when the socket is closed' do
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before do
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allow(socket).to receive(:closed?).and_return(true)
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subject.connect(socket)
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end
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it 'returns false' do
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expect(subject.connected?).to be false
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end
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end
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context 'when the socket is open' do
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before { subject.connect(socket) }
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it 'returns true' do
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expect(subject.connected?).to be true
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end
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end
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end
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# ------------------------------------------------------------------
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# claim_planet
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# ------------------------------------------------------------------
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describe '#claim_planet' do
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let(:planet) { double('planet', claimable?: true, owner: nil) }
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context 'when the planet is claimable' do
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it 'adds the planet to the player and calls claim on the planet' do
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expect(planet).to receive(:claim).with(subject)
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subject.claim_planet(planet)
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expect(subject.player_planets).to include(planet)
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end
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end
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context 'when the planet is not claimable' do
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before { allow(planet).to receive(:claimable?).and_return(false) }
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it 'does nothing' do
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expect(planet).not_to receive(:claim)
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subject.claim_planet(planet)
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expect(subject.player_planets).not_to include(planet)
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end
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end
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end
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# ------------------------------------------------------------------
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# make_home_planet
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# ------------------------------------------------------------------
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describe '#make_home_planet' do
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context 'when the player owns the planet' do
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let(:planet) { double('planet', owner: subject) }
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it 'sets the home planet' do
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subject.make_home_planet(planet)
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expect(subject.instance_variable_get(:@home_planet)).to eq(planet)
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end
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end
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context 'when the player does NOT own the planet' do
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let(:planet) { double('planet', owner: nil) }
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it 'returns an error hash' do
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result = subject.make_home_planet(planet)
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expect(result).to eq(
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'type' => 'error',
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'payload' => 'Planet must be owned by the player'
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)
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end
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end
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end
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# ------------------------------------------------------------------
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# update
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# ------------------------------------------------------------------
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describe '#update' do
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let(:credits) { 1000 }
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let(:metal) { 500 }
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let(:crystals) { 200 }
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let(:fuel) { 300 }
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let(:request_id) { 42 }
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before do
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subject.create_new(credits, metal, crystals, fuel)
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subject.player_planets << double('planet')
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subject.player_ships << double('ship')
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end
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it 'returns a hash in the expected format' do
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expected = {
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'type' => 'update',
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'domain' => 'player',
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'request_id' => request_id,
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'payload' => {
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'resources' => subject.player_resources,
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'planets' => subject.player_planets,
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'ships' => subject.player_ships
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}
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}
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expect(subject.update(request_id)).to eq(expected)
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end
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end
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# ------------------------------------------------------------------
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# send_update
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# ------------------------------------------------------------------
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describe '#send_update' do
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let(:socket) { instance_double('TCPSocket', closed?: false, puts: nil) }
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before { subject.connect(socket) }
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context 'when connected' do
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it 'sends the update JSON' do
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expect(socket).to receive(:puts).with(kind_of(String))
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subject.send_update
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end
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end
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context 'when not connected' do
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before { subject.instance_variable_set(:@socket, nil) }
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it 'does nothing' do
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expect { subject.send_update }.not_to raise_error
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end
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end
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context 'when socket.puts raises an exception' do
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before do
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allow(socket).to receive(:puts).and_raise(StandardError)
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allow(socket).to receive(:close)
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end
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it 'closes the socket' do
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expect(socket).to receive(:close)
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subject.send_update
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end
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end
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end
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# ------------------------------------------------------------------
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# save_to_file / load_from_save
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# ------------------------------------------------------------------
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describe 'file persistence' do
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let(:credits) { 1000 }
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let(:metal) { 500 }
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let(:crystals) { 200 }
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let(:fuel) { 300 }
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before do
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subject.create_new(credits, metal, crystals, fuel)
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end
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it 'writes a marshaled file and can read it back' do
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file_id = subject.save_to_file
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expect(file_id).to eq(player_id)
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loaded_player = Player.load_from_save(player_id)
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expect(loaded_player).to be_a(Player)
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expect(loaded_player.player_id).to eq(player_id)
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expect(loaded_player.player_resources).to eq(
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'credits' => credits,
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'metal' => metal,
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'crystals' => crystals,
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'fuel' => fuel
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)
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end
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end
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# ------------------------------------------------------------------
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# marshal_dump / marshal_load
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# ------------------------------------------------------------------
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describe '#marshal_dump and #marshal_load' do
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let(:credits) { 1000 }
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let(:metal) { 500 }
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let(:crystals) { 200 }
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let(:fuel) { 300 }
|
||||
|
||||
before do
|
||||
subject.create_new(credits, metal, crystals, fuel)
|
||||
end
|
||||
|
||||
it 'returns a hash with the expected keys' do
|
||||
dump = subject.marshal_dump
|
||||
expect(dump).to include(
|
||||
player_id: subject.player_id,
|
||||
player_resources: subject.player_resources
|
||||
)
|
||||
end
|
||||
|
||||
it 'restores the player via marshal_load' do
|
||||
dump = subject.marshal_dump
|
||||
# Create a brand‑new instance and load the dumped data
|
||||
new_player = Player.new('dummy-id', 'good')
|
||||
new_player.marshal_load(dump)
|
||||
|
||||
expect(new_player.player_id).to eq(subject.player_id)
|
||||
expect(new_player.player_resources).to eq(subject.player_resources)
|
||||
end
|
||||
end
|
||||
end# Nathan Hinton 24 Dec 2025
|
||||
# Test file for the player
|
||||
|
||||
require 'game/player'
|
||||
|
||||
RSpec.describe Player do
|
||||
describe '#initialize' do
|
||||
it 'initializes with a player id' do
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,106 @@
|
||||
# Nathan Hinton 30 Dec 2025
|
||||
# Test file for ships
|
||||
|
||||
require 'game/ship'
|
||||
|
||||
RSpec.describe Ship do
|
||||
let(:ship) {Ship.new('nathan', 0, 2, 4, 'Starlight')}
|
||||
describe '#initialize' do
|
||||
it 'Creates a ship with a player and a position' do
|
||||
expect(ship.owner).to eq 'nathan'
|
||||
expect(ship.position).to eq [0, 2, 4]
|
||||
end
|
||||
|
||||
it 'Fails to create a ship when the name is invalid' do
|
||||
expect{Ship.new('nathan', 0, 2, 4, 'billy bob joe')}.to raise_error ShipError, "invalid ship name 'billy bob joe'"
|
||||
end
|
||||
|
||||
it 'Fails when the player does not have the required tech' do
|
||||
nathan = instance_double('Player', researched_tech: ['Light Shield', 'Basic Engine'])
|
||||
expect{Ship.new(nathan, 0, 2, 4, 'Nebula Dominion')}.to raise_error ShipError, "Player needs the tech of 'Heavy Shield'"
|
||||
end
|
||||
|
||||
it 'Fails when the player does not have the required buildings' do
|
||||
nathan = instance_double('Player', researched_tech: ['Heavy Shield', 'Large Engine', 'Laser Cannons', 'Neoplated Armor'], buildings: [])
|
||||
expect{Ship.new(nathan, 0, 2, 4, 'Nebula Dominion')}.to raise_error ShipError, "Player needs the building of 'Space Construction Station' to build this ship"
|
||||
end
|
||||
end
|
||||
|
||||
describe '#teleport' do
|
||||
it 'Changes the coordinates of the ship immediately' do
|
||||
expect(ship.position).to eq [0, 2, 4]
|
||||
ship.teleport(4, 2, 0)
|
||||
expect(ship.position).to eq [4, 2, 0]
|
||||
end
|
||||
end
|
||||
|
||||
describe '#move' do
|
||||
it 'Sets the target of the ship movement' do
|
||||
ship.move(1, 3, 5)
|
||||
expect(ship.instance_variable_get(:@target)).to eq [1, 3, 5]
|
||||
end
|
||||
end
|
||||
|
||||
describe '#update' do
|
||||
it 'Does not move when target is eq to position' do
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [0, 2, 4]
|
||||
end
|
||||
|
||||
describe 'Moves a single ship at the correct speed when target is different from position' do
|
||||
it 'in positive x' do
|
||||
ship.move(1, 2, 4)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [1.0, 2.0, 4.0]
|
||||
end
|
||||
|
||||
it 'in negative x' do
|
||||
ship.move(-1, 2, 4)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [-1.0, 2.0, 4.0]
|
||||
end
|
||||
|
||||
it 'in positive y' do
|
||||
ship.move(0, 3, 4)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [0.0, 3.0, 4.0]
|
||||
end
|
||||
|
||||
it 'in negative y' do
|
||||
ship.move(0, 1, 4)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [0.0, 1.0, 4.0]
|
||||
end
|
||||
|
||||
it 'in positive z' do
|
||||
ship.move(0, 2, 5)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [0.0, 2.0, 5.0]
|
||||
end
|
||||
|
||||
it 'in negative z' do
|
||||
ship.move(0, 2, 3)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [0.0, 2.0, 3.0]
|
||||
end
|
||||
|
||||
it 'in multiple dimensions' do
|
||||
ship.move(-1, 3, 3)
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [-0.5773502691896258, 2.5773502691896257, 3.4226497308103743]
|
||||
expect{ship.update(1)}.to_not raise_error
|
||||
expect(ship.position).to eq [-1, 3, 3]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
it 'Moves a group of ships at the slowest ship speed' do
|
||||
end
|
||||
end
|
||||
|
||||
describe '#save_to_file' do
|
||||
end
|
||||
|
||||
describe '#load_from_save' do
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,99 @@
|
||||
# This file was generated by the `rspec --init` command. Conventionally, all
|
||||
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
||||
# The generated `.rspec` file contains `--require spec_helper` which will cause
|
||||
# this file to always be loaded, without a need to explicitly require it in any
|
||||
# files.
|
||||
#
|
||||
# Given that it is always loaded, you are encouraged to keep this file as
|
||||
# light-weight as possible. Requiring heavyweight dependencies from this file
|
||||
# will add to the boot time of your test suite on EVERY test run, even for an
|
||||
# individual file that may not need all of that loaded. Instead, consider making
|
||||
# a separate helper file that requires the additional dependencies and performs
|
||||
# the additional setup, and require it from the spec files that actually need
|
||||
# it.
|
||||
#
|
||||
# See https://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
||||
RSpec.configure do |config|
|
||||
# rspec-expectations config goes here. You can use an alternate
|
||||
# assertion/expectation library such as wrong or the stdlib/minitest
|
||||
# assertions if you prefer.
|
||||
config.expect_with :rspec do |expectations|
|
||||
# This option will default to `true` in RSpec 4. It makes the `description`
|
||||
# and `failure_message` of custom matchers include text for helper methods
|
||||
# defined using `chain`, e.g.:
|
||||
# be_bigger_than(2).and_smaller_than(4).description
|
||||
# # => "be bigger than 2 and smaller than 4"
|
||||
# ...rather than:
|
||||
# # => "be bigger than 2"
|
||||
expectations.include_chain_clauses_in_custom_matcher_descriptions = true
|
||||
end
|
||||
|
||||
# rspec-mocks config goes here. You can use an alternate test double
|
||||
# library (such as bogus or mocha) by changing the `mock_with` option here.
|
||||
config.mock_with :rspec do |mocks|
|
||||
# Prevents you from mocking or stubbing a method that does not exist on
|
||||
# a real object. This is generally recommended, and will default to
|
||||
# `true` in RSpec 4.
|
||||
mocks.verify_partial_doubles = true
|
||||
end
|
||||
|
||||
# This option will default to `:apply_to_host_groups` in RSpec 4 (and will
|
||||
# have no way to turn it off -- the option exists only for backwards
|
||||
# compatibility in RSpec 3). It causes shared context metadata to be
|
||||
# inherited by the metadata hash of host groups and examples, rather than
|
||||
# triggering implicit auto-inclusion in groups with matching metadata.
|
||||
config.shared_context_metadata_behavior = :apply_to_host_groups
|
||||
|
||||
config.order = :random
|
||||
# The settings below are suggested to provide a good initial experience
|
||||
# with RSpec, but feel free to customize to your heart's content.
|
||||
=begin
|
||||
# This allows you to limit a spec run to individual examples or groups
|
||||
# you care about by tagging them with `:focus` metadata. When nothing
|
||||
# is tagged with `:focus`, all examples get run. RSpec also provides
|
||||
# aliases for `it`, `describe`, and `context` that include `:focus`
|
||||
# metadata: `fit`, `fdescribe` and `fcontext`, respectively.
|
||||
config.filter_run_when_matching :focus
|
||||
|
||||
# Allows RSpec to persist some state between runs in order to support
|
||||
# the `--only-failures` and `--next-failure` CLI options. We recommend
|
||||
# you configure your source control system to ignore this file.
|
||||
config.example_status_persistence_file_path = "spec/examples.txt"
|
||||
|
||||
# Limits the available syntax to the non-monkey patched syntax that is
|
||||
# recommended. For more details, see:
|
||||
# https://rspec.info/features/3-12/rspec-core/configuration/zero-monkey-patching-mode/
|
||||
config.disable_monkey_patching!
|
||||
|
||||
# This setting enables warnings. It's recommended, but in some cases may
|
||||
# be too noisy due to issues in dependencies.
|
||||
config.warnings = true
|
||||
|
||||
# Many RSpec users commonly either run the entire suite or an individual
|
||||
# file, and it's useful to allow more verbose output when running an
|
||||
# individual spec file.
|
||||
if config.files_to_run.one?
|
||||
# Use the documentation formatter for detailed output,
|
||||
# unless a formatter has already been configured
|
||||
# (e.g. via a command-line flag).
|
||||
config.default_formatter = "doc"
|
||||
end
|
||||
|
||||
# Print the 10 slowest examples and example groups at the
|
||||
# end of the spec run, to help surface which specs are running
|
||||
# particularly slow.
|
||||
config.profile_examples = 10
|
||||
|
||||
# Run specs in random order to surface order dependencies. If you find an
|
||||
# order dependency and want to debug it, you can fix the order by providing
|
||||
# the seed, which is printed after each run.
|
||||
# --seed 1234
|
||||
config.order = :random
|
||||
|
||||
# Seed global randomization in this process using the `--seed` CLI option.
|
||||
# Setting this allows you to use `--seed` to deterministically reproduce
|
||||
# test failures related to randomization by passing the same `--seed` value
|
||||
# as the one that triggered the failure.
|
||||
Kernel.srand config.seed
|
||||
=end
|
||||
end
|
||||
Reference in New Issue
Block a user