wrote basic building stuff, need to impliment more in the player.
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# Nathan Hinton 31 Dec 2025
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# This holds a list of all modules in the game
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# Here is how to create a module:
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#
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# name:
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# classification:
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# auxiluary/attack/defense # Pick one
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# faction:
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# good/evil
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# production:
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# metal/crystals/fuel
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# upkeep:
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# metal/crystals/fuel
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# add_stats: # These are additive to the base stat
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# stat_name: value
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# mult_stats: # These are multipulicative to the base stat (After adding the additive stats?)
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# stat_name: value # Greater than one will increase while less than one will decrease
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# required_tech: [] # The required tech to be researched *before* this one can be started
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# required_buildings: [] # The buildings required to begin this research
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#
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#
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#
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light shield:
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classification: defense
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faction: good
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production:
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metal: 1,000
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crystals: 1,000
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fuel: 0
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upkeep:
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metal: 10
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crustals: 10
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fuel: 0
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add_stats:
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shield: 1,000
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mult_stats: []
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required_tech: []
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required_buildings: []
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