# Nathan Hinton 2 Jan 2025 Buildings for the game # # Production buildings: Shipyard Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Shipyard Level 2: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Space Construction Station Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Space Construction Station Level 2: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Research Factory Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Research Factory Level 2: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Shipyard Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Shipyard Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Shipyard Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: [] Shipyard Level 1: classification: production faction: good production: # This is what is required to produce the building: metal: crystals: fuel: credits: time: upkeep: metal: crystals: fuel: credits: base_stats: []