# frozen_string_literal: true # Nathan Hinton, 24 Dec 2025 # Test file for the game. require 'rspec' require 'socket' require 'json' require_relative '../../lib/game/game' # adjust the path if you keep the lib in another folder require_relative '../../lib/game/planet' # adjust the path if you keep the lib in another folder module Game RSpec.describe Game do let(:player_defaults) do { 'credits' => 1000, 'metal' => 200, 'crystals' => 50, 'fuel' => 300 } end let(:conf) do { 'name' => 'TestGalaxy', 'width' => 1000, 'height' => 800, 'depth' => 500, 'time' => 0.0, 'player_defaults' => player_defaults, 'players' => [], 'planets' => [], 'ships' => [] } end describe '#initialize' do it 'creates a game instance with the supplied config' do game = Game.new(conf) expect(game.name).to eq('TestGalaxy') expect(game.width).to eq(1000) expect(game.height).to eq(800) expect(game.depth).to eq(500) expect(game.players).to be_empty end it 'raises when a required key is missing' do bad_conf = conf.dup.delete('name') expect { Game.new(conf) }.not_to raise_error # Missing the mandatory “name” key conf_without_name = conf.merge('name' => nil) expect { Game.new(conf_without_name) }.to raise_error(ArgumentError) end end describe '#player_connect' do let(:game) { Game.new(conf) } let(:client_socket) { instance_double(TCPSocket) } context 'when the player already exists and is disconnected' do let(:player_id) { 'player123' } let(:existing_player) { instance_double('Player', player_id: player_id, connected?: false, connect: true) } before do allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player) allow(existing_player).to receive(:connected?).and_return(false) allow(existing_player).to receive(:connect).with(client_socket) end it 're-connects the player and returns success' do cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } } expect(game.player_connect(client_socket, cmd)).to eq('status' => 'success') expect(existing_player).to have_received(:connect).with(client_socket) end end context 'when the player is already connected' do let(:player_id) { 'dup' } let(:existing_player) { instance_double('Player', player_id:, connected?: true) } before do allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player) end it 'raises a GameError' do cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } } expect { game.player_connect(client_socket, cmd) } .to raise_error(GameError, 'Player already connected!') end end context 'when the player is new' do let(:player_id) { 'newplayer' } before do allow(game).to receive(:player_registered?).with(player_id).and_return(false) allow(game).to receive(:create_player).with(player_id, 'evil').and_return( instance_double('Player', player_id:, connect: true) ) end it 'creates a new player, connects them, and adds them to #players' do cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'evil'} } response = game.player_connect(client_socket, cmd) expect(response).to eq('status' => 'success') expect(game.players).to include(an_object_having_attributes(player_id:)) end end context 'when the command is missing a player_id' do it 'raises an ArgumentError' do expect { game.player_connect(client_socket, {}) } .to raise_error(ArgumentError, /player_id missing/) end end end describe '#create_player' do let(:game) { Game.new(conf) } let(:planet) { Planet.new(1, 1, 0) } let(:planet2) { Planet.new(1, 1, 0) } before do game.instance_variable_set('@planets', [planet, planet2]) end it 'returns a Player instance with the requested id' do expect(game.create_player('foo', 'good')).to be_a(Player) end end describe '#player_registered?' do let(:game) { Game.new(conf) } it 'returns false if no players exist' do expect(game.player_registered?('foo')).to be false end it 'returns the Player when id matches' do new_player = instance_double('Player', player_id: 'match') game.instance_variable_set('@players', [new_player]) allow(game).to receive(:players).and_return([new_player]) expect(game.player_registered?('match')).to eq(new_player) end end describe '#info' do it 'returns the game time in JSON format' do game = Game.new(conf) expect(JSON.parse(game.info(0))['payload']['time']).to eq(0.0) end end describe '#save_game_state' do let(:game) { Game.new(conf) } let(:file_content) { StringIO.new } before do allow(File).to receive(:open).and_yield(file_content) end it 'writes a YAML configuration containing the game time and attributes' do game.save_game_state yaml_output = YAML.safe_load(file_content.string) expect(yaml_output['name']).to eq('TestGalaxy') expect(yaml_output['time']).to eq(0.0) end end end end