# Chatting with GPT: I think that I will modify some of how I am doing things. We will have the game do things differently. We will have a main loop that will process events and then we will use delta time and a `game speed` variable to control things. Here is my newly defined API: # API Transport: TCP Sockets Encoding: JSON Direction: Bidirectional Every message has: ``` { "type": "...", "domain": "...", "request_id": integer "payload": {} "player_id" } ``` ## Message types: ### `hello` - Direction: Client --> Server - Purpose: initiates the connection and has authentication - Behavior: - Must be responded to immediately - Response must be an `update` type with a full update (domain `all`) ### `query` - Direction: Client --> Server - Purpose: request read-only data - Behavior: - Must be responded to immediately - Does not mutate server state - Response must be an `update` type with the requested domain ### `command` - Direction: Client --> Server - Purpose: Request a state change - Behavior: - Server validates the command immediately - If the command is valid the server applies the command and acknowledges with an `event` with the resulted action. - If invalid the server responds with an `error` and includes the command and an error message. ### `update` - Direction: Server --> Client - Purpose: Deliver the game state to the client - Behavior: - For a full state update (ie player login) the `all` domain is used. Otherwise it is a subdomain. - Used as a response to `hello`, `query`. - Full updates are sent periodically for client synchnorization. ### `event` - Direction: Server --> Client - Purpose: Notify the client of events - Behavior: - Represents something that *happened* - Not a full state snapshot - Can not be requested by the client ### `error` - Direction: Server --> Client - Purpose: Report a failure to process a `query` or `command` - Behavior: - Does not mutate state - Describe why the request failed. ## Notes **The server is authoritative for all game state. Clients may not infer or simulate authoritative outcomes beyond visual interpolation.**