# Nathan Hinton 31 Dec 2025 # This holds a list of all modules in the game # Here is how to create a module: # # name: # classification: # auxiluary/attack/defense # Pick one # faction: # good/evil # production: # metal/crystals/fuel # upkeep: # metal/crystals/fuel # add_stats: # These are additive to the base stat # stat_name: value # mult_stats: # These are multipulicative to the base stat (After adding the additive stats?) # stat_name: value # Greater than one will increase while less than one will decrease # required_tech: [] # The required tech to be researched *before* this one can be started # required_buildings: [] # The buildings required to begin this research # # # light shield: classification: defense faction: good production: metal: 1,000 crystals: 1,000 fuel: 0 upkeep: metal: 10 crustals: 10 fuel: 0 add_stats: shield: 1,000 mult_stats: [] required_tech: [] required_buildings: []