# Nathan Hinton 31 Dec 2025 # This file will hold configuration for ships in the game. # Here is how to create a ship: # # name: # classification: # flagship/battleship/heavy cruiser/light cruiser/destroyer/frigate/fighter # Pick one # faction: # good/evil # production: # metal/crystals/fuel/etc # build_time: A value that represents how long it takes to build. Standard shipyards will build at a rate of 100 per tick. This means that a value of 1000 would take (for one shipyard) 10 ticks to produce. # upkeep: # metal/crystals/fuel/etc # base_stats: # hp/shield # armor/def # att # speed # Units per tick # total_module_slots: integer # The total slots available on this ship # module_slots: [] # List of module names found from modules.yaml # required_tech: [] # List of all tech required to build the ship # required_buildings: # List of all buildings required to build the ship # # # # ########################################## ############## ############## ############## GOOD FACTION ############## ############## ############## ########################################## # Nebula Dominion: classification: flagship faction: good production: metal: 100,000 crystals: 100,000 fuel: 5,000 time: 10,000 # In production power upkeep: metal: 100 crystals: 100 fuel: 150 base_stats: hp: 10,000 shield: 10,000 armor: 50 def: 50 att: 1,000 speed: 0.2 total_module_slots: 12 module_slots: [] required_tech: [Heavy Shield, Large Engine, Laser Cannons, Neoplated Armor] required_buildings: [Space Construction Station] Void Breaker: classification: battleship faction: good production: metal: 70,000 crystals: 70,000 fuel: 3,500 time: 7,000 upkeep: metal: 70 crystals: 70 fuel: 100 base_stats: hp: 7,000 shield: 7,000 armor: 35 def: 35 att: 700 speed: 0.26 total_module_slots: 8 module_slots: [] required_tech: [] required_buildings: [] Solar Sentinal: classification: heavy cruiser faction: good production: metal: 49,000 crystals: 49,000 fuel: 2,500 time: 4,900 upkeep: metal: 49 crystals: 49 fuel: 73 base_stats: hp: 4,900 shield: 4,900 armor: 25 def: 25 att: 490 speed: 0.34 total_module_slots: 6 module_slots: [] required_tech: [] required_buildings: [] Photon Protector: classification: light cruiser faction: good production: metal: 34,000 crystals: 34,000 fuel: 1,750 time: 3,430 upkeep: metal: 34 crystals: 34 fuel: 51 base_stats: hp: 3,400 shield: 3,400 armor: 18 def: 18 att: 343 speed: 0.44 total_module_slots: 4 module_slots: [] required_tech: [] required_buildings: [] Third Smallest: classification: destroyer faction: good production: metal: 23,800 crystals: 23,800 fuel: 1225 time: 2,380 upkeep: metal: 24 crystals: 24 fuel: 36 base_stats: hp: 2,380 shield: 2,380 armor: 12 def: 12 att: 240 speed: 0.57 total_module_slots: 3 module_slots: [] required_tech: [] required_buildings: [] Starlight: classification: frigate faction: good production: metal: 17,000 crystals: 17,000 fuel: 858 time: 1,700 upkeep: metal: 17 crystals: 17 fuel: 25 base_stats: hp: 1,700 shield: 1,700 armor: 8 def: 8 att: 168 speed: 0.74 total_module_slots: 2 module_slots: [] required_tech: [] required_buildings: [] Starblade: classification: fighter faction: good production: metal: 11,900 crystals: 11,900 fuel: 600 time: 1,100 upkeep: metal: 17 crystals: 17 fuel: 25 base_stats: hp: 1,190 shield: 1,190 armor: 8 def: 8 att: 168 speed: 0.74 total_module_slots: 1 module_slots: [] required_tech: [Engine_1, Body_1, Weapons_1] required_buildings: [] # ########################################## ############## ############## ############## EVIL FACTION ############## ############## ############## ########################################## # Void Bastion: classification: flagship faction: evil production: metal: 100,000 crystals: 100,000 fuel: 5,000 time: 1,000 # In game ticks upkeep: metal: 100 crystals: 100 fuel: 150 base_stats: hp: 10,000 shield: 10,000 armor: 50 def: 50 att: 1,000 total_module_slots: module_slots: [] required_tech: [Plastered glass] required_buildings: []