94 lines
2.3 KiB
Ruby
94 lines
2.3 KiB
Ruby
# Represents a celestial body in the game that can be owned by a player.
|
|
# It tracks its position and can hold various buildings.
|
|
|
|
require 'securerandom'
|
|
|
|
# A planet object in the game that can be owned by a player and contains buildings.
|
|
#
|
|
# @example
|
|
# planet = Planet.new(100, 100, 100)
|
|
#
|
|
class Planet
|
|
# The owner of the planet, if any.
|
|
attr_reader :owner
|
|
|
|
# The unique identifier for the planet.
|
|
attr_reader :planet_id
|
|
|
|
# Creates a new planet with random position in the game space.
|
|
#
|
|
# @param width [Integer] The width of the game space.
|
|
# @param height [Integer] The height of the game space.
|
|
# @param depth [Integer] The depth of the game space.
|
|
# @return [Planet] The new planet instance.
|
|
#
|
|
def initialize(width, height, depth)
|
|
@owner = nil
|
|
@buildings = []
|
|
@position = [rand(width), rand(height), rand(depth)]
|
|
@planet_id = SecureRandom.hex
|
|
end
|
|
|
|
# Determines if the planet can be claimed by a player.
|
|
# A planet is claimable if it has no owner or no buildings.
|
|
#
|
|
# @return [Boolean] true if the planet can be claimed, false otherwise.
|
|
#
|
|
def claimable?
|
|
if @owner.nil?
|
|
return true
|
|
elsif @buildings == []
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
# Claims the planet and sets the player as the owner.
|
|
#
|
|
# @param player [Player] The player claiming the planet.
|
|
#
|
|
def claim(player)
|
|
@owner = player
|
|
end
|
|
|
|
# Called to update the planet during the game tick.
|
|
#
|
|
# @param delta_time [Float] The time elapsed since the last update.
|
|
#
|
|
def update(delta_time)
|
|
end
|
|
|
|
# Returns information about the planet to be sent to the client.
|
|
#
|
|
# @return [Hash] A hash containing the planet's ID and position.
|
|
#
|
|
def info_update
|
|
{
|
|
'id' => @planet_id,
|
|
'position' => @position
|
|
}
|
|
end
|
|
|
|
# Saves the planet to a file for persistence.
|
|
#
|
|
# @return [String] The planet ID that was saved.
|
|
#
|
|
def save_to_file
|
|
File.open("game_data/#{self.planet_id}_planet_.save", 'wb') do |fi|
|
|
fi.write(Marshal.dump(self))
|
|
end
|
|
self.planet_id
|
|
end
|
|
|
|
# Loads a planet from a save file.
|
|
#
|
|
# @param fname [String] The filename of the save file.
|
|
# @return [Planet] The loaded planet instance.
|
|
#
|
|
def self.load_from_save(fname)
|
|
File.open("game_data/#{fname}_planet_.save", 'rb') do |fi|
|
|
Marshal.load(fi.read)
|
|
end
|
|
end
|
|
end
|