164 lines
4.6 KiB
Ruby
164 lines
4.6 KiB
Ruby
# frozen_string_literal: true
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require './universe'
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require './planet'
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require './position'
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require './universe_array'
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require './spec/stdout_helper'
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RSpec.describe Universe do
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let(:name) { 'Test Universe' }
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let(:universe_size) { 3 }
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let(:seed) { 12345 }
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subject(:universe) do
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Universe.new(
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name,
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universe_size: universe_size,
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seed: seed,
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create_chances: { planet: 1 } # force a planet at every valid spot
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)
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end
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describe '#initialize' do
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it 'stores all expected instance variables' do
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expect(universe.name).to eq name
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expect(universe.instance_variable_get(:@universe_size)).to eq universe_size
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expect(universe.instance_variable_get(:@seed)).to eq seed
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end
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it 'creates a deterministic Random object when a seed is given' do
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rng = universe.instance_variable_get(:@random)
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expect(rng).to be_a(Random)
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expect(rng.rand(100)).to eq Random.new(seed).rand(100)
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end
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it 'initializes the random if no seed is passed in' do
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uni = Universe.new(name)
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rng = uni.instance_variable_get(:@random)
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expect(rng).to be_a(Random)
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end
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end
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describe '#create_universe' do
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end
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describe '#distance' do
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it 'is symmetric' do
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a = Position.new(0, 0)
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b = Position.new(4, 2)
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expect(universe.distance(a, b)).to eq universe.distance(b, a)
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end
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it 'returns 0 when both points are identical' do
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p = Position.new(1, 1)
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expect(universe.distance(p, p)).to eq 0
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end
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it 'correctly computes known hex distances' do
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p0 = Position.new(0, 0)
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p1 = Position.new(2, 0)
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p2 = Position.new(4, 2)
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p3 = Position.new(2, 2)
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# (0,0) to (2,0) → 1
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expect(universe.distance(p0, p1)).to eq 1
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# (0,0) to (4,2) → 3
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expect(universe.distance(p0, p2)).to eq 3
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# (0,0) to (2,2) → 2
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expect(universe.distance(p0, p3)).to eq 2
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end
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end # describe '#distance'
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describe '#map generation' do
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it 'creates the expected dimensions' do
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universe.create_universe
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map = universe.instance_variable_get(:@universe_map)
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# Each valid (x,y) pair inside the radius contains a Planet
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# (our stub) and every other entry is nil.
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expect(map).to be_a(UniverseArray)
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# Check how may nodes were created:
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expect(map.flatten.compact.length).to eq 19 # 1 + 1*6 + 2*6
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end
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it 'contains a planet at every valid point when create_chances is 1' do
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universe.create_universe
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map = universe.instance_variable_get(:@universe_map)
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map.each do |row|
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row.each do |idx|
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# The indexes are allowed to be nil
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if idx.nil?
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next # Is allowed to be nil
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end
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if idx.is_a? Star
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next # Is allowed to be star
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end
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expect(idx).to be_a(Planet)
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end
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end
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end # describe '#map generation'
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it 'is deterministic when the same seed is used' do
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first_universe = Universe.new(
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name,
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universe_size: universe_size,
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seed: seed,
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create_chances: { planet: 0.1 }
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)
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first_map = first_universe.instance_variable_get(:@universe_map)
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second_universe = Universe.new(
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name,
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universe_size: universe_size,
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seed: seed,
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create_chances: { planet: 0.1 }
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)
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second_map = second_universe.instance_variable_get(:@universe_map)
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expect(first_map).to eq second_map
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end
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end
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describe '#print_universe' do
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it 'prints the center point as “O”' do
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out = capture_stdout do
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universe.create_universe
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universe.print_universe
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end
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expect(out).to include('O')
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end
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it 'can print blank spaces for nothing' do
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out = capture_stdout do
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uni = Universe.new(name, create_chances: {planet: 0.0})
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uni.create_universe
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uni.print_universe
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end
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expect(out).to include('O')
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expect(out).to include('- -')
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end
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end
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describe '#planets' do
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it 'lists all of the generated planets' do
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universe.create_universe
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expect(universe.planets.length).to eq 18
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end
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end
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describe '#tick' do
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it 'runs a tick of the game' do
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universe.create_universe
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player_1 = Player.new('test player 01')
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universe.add_player(player_1)
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universe.add_ship(player_1, Position.new(3, 5))
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ships = universe.get_player_ships(player_1)
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universe.move_ship(player_1, ships[0], Position.new(2, 4))
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# Now we tick the universe and the ship should move a little and the player should gain resources.
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expect{universe.tick}.to_not raise_error()
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end
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end
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end
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