Files
space_game_server/spec/game/game_spec.rb
T

173 lines
5.6 KiB
Ruby

# frozen_string_literal: true
# Nathan Hinton, 24 Dec 2025
# Test file for the game.
require 'rspec'
require 'socket'
require 'json'
require_relative '../../lib/game/game' # adjust the path if you keep the lib in another folder
require_relative '../../lib/game/planet' # adjust the path if you keep the lib in another folder
module Game
RSpec.describe Game do
let(:player_defaults) do
{
'credits' => 1000,
'metal' => 200,
'crystals' => 50,
'fuel' => 300
}
end
let(:conf) do
{
'name' => 'TestGalaxy',
'width' => 1000,
'height' => 800,
'depth' => 500,
'time' => 0.0,
'player_defaults' => player_defaults,
'players' => [],
'planets' => [],
'ships' => []
}
end
describe '#initialize' do
it 'creates a game instance with the supplied config' do
game = Game.new(conf)
expect(game.name).to eq('TestGalaxy')
expect(game.width).to eq(1000)
expect(game.height).to eq(800)
expect(game.depth).to eq(500)
expect(game.players).to be_empty
end
it 'raises when a required key is missing' do
bad_conf = conf.dup.delete('name')
expect { Game.new(conf) }.not_to raise_error
# Missing the mandatory “name” key
conf_without_name = conf.merge('name' => nil)
expect { Game.new(conf_without_name) }.to raise_error(ArgumentError)
end
end
describe '#player_connect' do
let(:game) { Game.new(conf) }
let(:client_socket) { instance_double(TCPSocket) }
context 'when the player already exists and is disconnected' do
let(:player_id) { 'player123' }
let(:existing_player) { instance_double('Player', player_id: player_id, connected?: false, connect: true) }
before do
allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player)
allow(existing_player).to receive(:connected?).and_return(false)
allow(existing_player).to receive(:connect).with(client_socket)
end
it 're-connects the player and returns success' do
cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } }
expect(game.player_connect(client_socket, cmd)).to eq({"payload"=>"success", "type"=>"update"})
expect(existing_player).to have_received(:connect).with(client_socket)
end
end
context 'when the player is already connected' do
let(:player_id) { 'dup' }
let(:existing_player) { instance_double('Player', player_id:, connected?: true) }
before do
allow(game).to receive(:player_registered?).with(player_id).and_return(existing_player)
end
it 'raises a GameError' do
cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'good' } }
expect { game.player_connect(client_socket, cmd) }
.to raise_error(GameError, 'Player already connected!')
end
end
context 'when the player is new' do
let(:player_id) { 'newplayer' }
before do
allow(game).to receive(:player_registered?).with(player_id).and_return(false)
allow(game).to receive(:create_player).with(player_id, 'evil').and_return(
instance_double('Player', player_id:, connect: true)
)
end
it 'creates a new player, connects them, and adds them to #players' do
cmd = { 'payload' => { 'player_id' => player_id, 'faction' => 'evil'} }
response = game.player_connect(client_socket, cmd)
expect(response).to eq({"payload"=>"success", "type"=>"update"})
expect(game.players).to include(an_object_having_attributes(player_id:))
end
end
context 'when the command is missing a player_id' do
it 'raises an ArgumentError' do
expect { game.player_connect(client_socket, {}) }
.to raise_error(ArgumentError, /player_id missing/)
end
end
end
describe '#create_player' do
let(:game) { Game.new(conf) }
let(:planet) { Planet.new(1, 1, 0) }
let(:planet2) { Planet.new(1, 1, 0) }
before do
game.instance_variable_set('@planets', [planet, planet2])
end
it 'returns a Player instance with the requested id' do
expect(game.create_player('foo', 'good')).to be_a(Player)
end
end
describe '#player_registered?' do
let(:game) { Game.new(conf) }
it 'returns false if no players exist' do
expect(game.player_registered?('foo')).to be false
end
it 'returns the Player when id matches' do
new_player = instance_double('Player', player_id: 'match')
game.instance_variable_set('@players', [new_player])
allow(game).to receive(:players).and_return([new_player])
expect(game.player_registered?('match')).to eq(new_player)
end
end
describe '#info' do
it 'returns the game time in JSON format' do
game = Game.new(conf)
expect(JSON.parse(game.info(0))['payload']['time']).to eq(0.0)
end
end
describe '#save_game_state' do
let(:game) { Game.new(conf) }
let(:file_content) { StringIO.new }
before do
allow(File).to receive(:open).and_yield(file_content)
end
it 'writes a YAML configuration containing the game time and attributes' do
game.save_game_state
yaml_output = YAML.safe_load(file_content.string)
expect(yaml_output['name']).to eq('TestGalaxy')
expect(yaml_output['time']).to eq(0.0)
end
end
end
end