Files
space_game_server/core/http_server.rb
T

120 lines
3.0 KiB
Ruby

# Nathan Hinton 19 Dec 2025
# Runs the server for the game
require 'sinatra'
require 'sinatra/cross_origin'
require 'json'
require './game'
require './player'
configure do
enable :cross_origin
end
# CORS headers for all routes
before do
headers 'Access-Control-Allow-Origin' => '*', # Allow all domains (you can change '*' to a specific domain for security)
'Access-Control-Allow-Methods' => 'GET, POST, OPTIONS', # Allow only specific methods
'Access-Control-Allow-Headers' => 'Content-Type, Authorization'
end
test = Game.new(width: 10, height: 10, planets: 20, name: 'TEST')
test.add_player(Player.new(name: 'hi'))
games = {'TEST' => test}
# Get the server status
#
# @return [String] UP
get '/status' do
return 'UP'
end
# Creates a new game
#
# @param name [String] Required. The name of the game
# @param width [Integer] The width of the game space
# @param height [Integer] The height of the game space
# @param planets [Integer] The number of planets to have in the game
get '/create_game' do
puts "Creating game named #{params['name']}"
name = params['name']
width = params['width'] || 10
width = width.to_i
height = params['height'] || 10
height = height.to_i
planets = params['planets'] || 20
planets = planets.to_i
games.update({name => Game.new(width: width, height: height, planets: planets, name: name)})
return 'OK'
end
# Gets games available
#
# @param None
# @return [Array] list of game names
get '/list_games' do
return games.keys.to_json
end
# old: # Returns true if the given player is part of the game
# old: #
# old: # @params game [String] Goes in the splat
# old: # @params player_name [String] The name of the player to validate
# old: # @return [Boolean]
# old: get '/game/*/players' do
# old: game = validate_game(params['splat'][0])
# old: if game
# old: {"status" => game.find_player(params['player_name'])}.to_json
# old: end
# old: return {"status" => false}.to_json
# old: end
# Returns a player id for a given game
#
# @params game [String] Goes in the splat
# @params player_name [String] The name of the player to add
# @return [String] The ID for that player
get '/game/*/player_id' do
game = validate_game(params['splat'][0])
if game
player = game.find_player(params['player_name'])
if player
return {"status" => player.get_id}.to_json
end
end
return {"status" => false}.to_json
end
# Returns data about how the game is set up
# Returns the planets owned by a player
#
# @params game [String] Goes in the splat
# @params id [String] URL argument for player id.
get '/game/*/get_captured_planets' do
game = validate_game(params['splat'][0])
if game
begin
return {'planets' => game.get_captured_planets(params['id'])}.to_json
end
end
return {"status" => false}.to_json
end
# Validates that a game exists:
#
# @param key [String] The name of the game to check for
# @return [Game] The game the key belongs to. (Or nil if not found)
def validate_game(name)
return games[name]
end