Ability: InvSystem
	Name: #INV_ABL_SYSTEM
	Description: #INV_ABL_SYSTEM_DESC
	Icon: SystemUnderAttack * #80ff80
	Activate Sound: genesis_activate

	Energy Cost: 0

	Target: dest = Point
	TargetFilterInUniverseBounds(dest, 2000)
	TargetFilterNotInSystem(dest, 2000)

	SpawnStarAt(dest)
	Repeat(3:6, SpawnArtifactAround(dest, 400:1000, ProtoPlanet))

Ability: InvSystemPlus
	Name: #INV_ABL_SYSTEM_PLUS
	Description: #INV_ABL_SYSTEM_PLUS_DESC
	Icon: ResourceIcon::2
	Activate Sound: genesis_activate

	Energy Cost: 0

	Target: targ = Object
	TargetFilterType(targ, Planet)
	TargetFilterOwned(targ)

	Trigger(targ, Destroy(Quiet = True))
	AddEnergyUpTo(2500)
	AddInvasionStrength(1)
