Empire.EmpireAI : empire_ai.EmpireAI::EmpireAI {
local:
	bool get_isAI();
	string getRelation();
	int getRelationState();
restricted local:
	vec3d get_aiFocus();
server:
	int get_difficulty();
	uint getAIType();
	void aiTick(double time);
	void aiPing(Empire@ fromEmpire, vec3d position, uint type = 0);
	void initBasicAI();
	void debugAI();
	void commandAI(string cmd);
};
