Effector: PlasmaThrower
	Value: Range
	Value: DamageOverTime
	Value: Duration
	Value: Reload
	Value: Speed
	Value: Tracking = 0.8
	Value: Spread = 0.03
	Value: FireArc = 0.5 * pi
	Value: TargetTolerance = 0
	Value: FireTolerance = 0
	Value: Pierce = 0.5
	Value: SupplyCost = 0

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: Range / Speed
	Spread: Spread
	FireArc: FireArc
	FireTolerance: FireTolerance
	CapOnTarget: 1
	TargetTolerance: TargetTolerance

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && ((isShip / sizeDifference) || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.1)

	EfficiencyMode: Reload Partial
	Activation: StaggeredTimed(Reload, 0.25)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: ApplyDoT
		DPS = DamageOverTime
		Duration = Duration

	PhysicalType: Projectile
		GfxType: Sprite
		GfxSize: 1.0
		PhysicalSize: 1.5
		FireSfx: railgun_fire
		FireSfx: muon_fire
		Material: PlasmaThrower
		Color: #ce815a
		ImpactGfx: ImpactFlareRailRed
