Effector: Artillery
	Value: Range
	Value: Damage
	Value: Reload
	Value: Speed
	Value: Radius = 100
	Value: Tracking = pi
	Value: CapOnTarget = 1
	Value: Spread = 0.05
	Value: FireArc = pi
	Value: TargetTolerance = 0
	Value: FireTolerance = 0
	Value: Pierce = 0.5
	Value: SupplyCost = 0
	Value: Hits = 5

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: Range / Speed
	CapTarget: CapOnTarget
	Spread: Spread
	FireArc: FireArc
	FireTolerance: FireTolerance
	TargetTolerance: TargetTolerance

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isOrbital || isShip * 0.5)

	EfficiencyMode: Reload Partial
	Activation: VariableTimed(Reload, 0)

	PhysicalType: Projectile
		GfxType: Sprite
		GfxSize: 5
		FireSfx: railgun_fire
		FireSfx: muon_fire
		Material: RailgunEmit
		Trail: RailTrail
		TrailCol: ff0000ff, 00000000
		ImpactGfx: ImpactFlare

	Effect: AreaExplDamage
		Amount = Damage
		Radius = Radius
		Hits = Hits
