Card: AnnexSystem
	Name: #CARD_ANNEX_SYSTEM
	Description: #CARD_ANNEX_SYSTEM_DESC

	Icon: CardIcons::1

	Target: system = Object

	Color: #ffa4a4
	Class: Vote
	Rarity: Uncommon

	Base Purchase Cost: 6

	TargetFilterRegion(system)
	TargetFilterHasTradePresence(system)
	TargetFilterRegionOtherEmpire(system)
	TargetRequireVision(system)
	ApplyRegionTargetCostMod(system)

	Base Play Cost: 5
	RegionLoyaltyPlayCost(system)

	StartVote(AnnexSystem, system)

	AI: PlayOnNearbyEnemySystem(system)

Vote: AnnexSystem
	Name: #VOTE_ANNEX_SYSTEM

	Icon: CardIcons::1

	Target: system = Object

	ClaimSystem(Pass, system)
	OnOwner(ModAttribute(AnnexVotesWon, Add, 1))

	FailReturnCardIfAttributeSet(ReturnAnnexCards)

	AI: BadFor(system, Importance = 20)
