varying vec3 uvs;
varying vec2 uv;
uniform sampler2D texture;
//uniform samplerCube texture;

const float twopi = 6.28318530718;

void main() {
	vec3 dir = uvs;

	vec4 color = texture2D(texture,uv);
	//vec4 color = textureCube(texture,dir,0.0);
	
	gl_FragColor = color;
}
