Material: MechanicaGenericPBRAdvanced
	Shader: PBRShipFlag
	Blend: Alpha
	Texture: data/shipsets/volkur/diffuse.png
	Texture2: data/shipsets/volkur/normal.png
	Texture3: data/shipsets/volkur/masks.png
	Texture4: data/shipsets/volkur/damaged.png
	Texture5: data/shipsets/mechanica/mechanica_emissives.png
	Cubemap6: data/images/skycube.png

// no flags, no shields and no transparency
Material: MechanicaGenericPBR
	Shader: PBRShipSupport	
	Texture: data/shipsets/volkur/diffuse.png
	Texture2: data/shipsets/volkur/normal.png
	Texture3: data/shipsets/volkur/masks.png
	Texture4: data/shipsets/volkur/damaged.png
	Texture5: data/shipsets/mechanica/mechanica_emissives.png
	Cubemap6: data/images/skycube.png

Material: MechanicaBlueprint
	Shader: Blueprint
	Texture: data/shipsets/volkur/diffuse.png
