Subsystem: HyperLaser
	Name: #S_HYPERLASER
	Description: #S_HYPERLASER_DESC
	BaseColor: #f9394d
	TypeColor: #f9394d
	Picture: SubsystemButtonArt::7
	Elevation: 2

	Tags: BaseCost
	Tags: BeamBase, Rotatable, Category:Weapons, HexLimitArc, HighPowerUse
	Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS
	Hull: Flagship, Station

	Size := HexSize * Hexes
	BeamDPS := 13.5 * Size
	Duration := 1.5
	Cooldown := 6 * min(1.0 + Size/512, 2.0)
	Range := Size + 350
	Tracking := 0.5
	SupplyCost := Size * 4.5
	PowerUse := 10 * Size
	FireArc := 0.22 * pi

	Hex.HP := 12 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize

	Requires:
		Command = 1
		Power = PowerUse

	Module: Default
		Hex.BuildCost := Hex.BuildCost * 2

	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := Hex.BuildCost * 5
		Hex.Mass := Hex.Mass * 5

		Sprite: HyperdenseLaser::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: Laser
		Skin: Hyper
		Range = Range
		DPS = BeamDPS
		Duration = Duration
		Cooldown = Cooldown
		Tracking = Tracking
		SupplyCost = SupplyCost * Duration
		FireArc = FireArc
