Effect: ReduceDamage
	Value: ProjResist
	Value: EnergyResist
	Value: ExplResist
	Value: MinimumPercent

	Damage: combat::ReduceDamage

Effect: CapDamage
	Value: MaxDamage
	Value: MinimumPercent

	Damage: combat::CapDamage

Effect: VitalSubsystem
	End: effects::DestroyShip

Effect: ControlCore
	End: effects::ControlDestroyed

Effect: FTLUpkeep
	Value: Amount

	Start: effects::StartFTLUpkeep
	Destroy: effects::EndFTLUpkeep

	RetrofitPre: effects::EndFTLUpkeep
	RetrofitPost: effects::StartFTLUpkeep
