Anomaly: ChemicalPlant
	Name: #ANOMALY_DEBRIS_FIELD
	Description: #ANOMALY_NAR_DEBRIS

	State: Initial
		Narrative: #ANOMALY_NAR_PLANT

		Model: Research_Station
		Material: GenericPBR_Research_Station

		Choice: Board
		Choice: Catch = 80%
		Choice: Siphon = 80%
		Choice: Destroy

	Option: Board
		Icon: CardCategoryIcons::0
		Description: #ANOMALY_PLANT_BOARD
		Safe: False

		Result: 80%
			ProgressToState(Boarded)

		Result: 20%
			SendMessage(#ANOMALY_PLANT_BOARD_FAIL)

			SpawnOrbital(RemnantDefenseCore, Creep Owned = True)

	Option: Catch
		Icon: CardCategoryIcons::1
		Description: #ANOMALY_PLANT_CATCH
		Safe: False

		Result: 75%
			SendMessage(#ANOMALY_PLANT_CATCH_SUCCESS)
			ProgressToState(Initial)
			AddResearchPoints(100:200, Modified = False, Penalized = False)

		Result: 25%
			SendMessage(#ANOMALY_PLANT_CATCH_FAIL)

			SpawnOrbital(RemnantDefenseCore, Creep Owned = True)

	Option: Siphon
		Icon: CardCategoryIcons::3
		Description: #ANOMALY_PLANT_SIPHON

		Result: 90%
			SendMessage(#ANOMALY_PLANT_SIPHON_SUCCESS)

			GainInfluenceCard(Cultivation)

		Result: 10%
			SendMessage(#ANOMALY_PLANT_SIPHON_FAIL)

	Option: Destroy
		Icon: CardCategoryIcons::5
		Description: #ANOMALY_PLANT_DESTROY

	State: Boarded
		Narrative: #ANOMALY_PLANT_BOARDED
		Frequency: 0

		Model: Research_Station
		Material: GenericPBR_Research_Station

		Choice: Happy
		Choice: Cultivation = 70%
		Choice: Station = 50%

	Option: Happy
		Icon: HappyFace
		Description: #ANOMALY_PLANT_BOARD_HAPPY
		Blurb: #ANOMALY_PLANT_HAPPY_BLURB

		Target: obj = Object
		TargetFilterType(obj, Planet)
		TargetFilterOwned(obj)

		Trigger(obj, AddStatus(Happy))

	Option: Cultivation
		Icon: CardIcons::19
		Description: #ANOMALY_PLANT_BOARD_CULTIVATION

		GainInfluenceCard(Cultivation)

	Option: Station
		Icon: LoyaltyIcon
		Description: #ANOMALY_PLANT_BOARD_STATION

		SpawnOrbital(RemnantDefenseCore, Free = True)
