Construction: Troops
	Name: #CONS_TROOPS
	Description: #CONS_TROOPS_DESC

	Category: Military
	In Context: True

	Target: targ = Object

	RequireSubsystemUnlocked(TroopPods)

	TargetFilterSameRegion(targ)
	TargetFilterType(targ, Ship)
	TargetFilterDesignTag(targ, Troops)
	TargetFilterFewerStatusesThanVar(targ, Troops, Sys.TroopStorage)

	AddBuildCostTargetVar(targ, Sys.TroopCost)
	AddLaborCostTargetVar(targ, Sys.TroopLabor)

	Trigger(targ, AddStatus(Troops))
