SubsystemStat: DroneCount
	Name: #S_DroneCount
	Color: #e0ff00

	Variable: DroneCount

GlobalStat: JumpRange
	Name: #S_JUMP_RANGE
	Description: #STT_JUMP_RANGE
	Icon: ActionBarIcons::5
	Color: #67ad85
	Suffix: u

	Variable: JumpRange

SubsystemStat: Percentage
	Name: #S_Percentage
	Icon: AttributeIcons::6 * #8080ff
	Color: #8080ff

	Variable: Percentage

SubsystemStat: BonusShield
	Name: #S_BonusShield
	Icon: AttributeIcons::6
	Color: #8080ff

	Variable: BonusShield

SubsystemStat: MaxLoyalty
	Name: #S_MaxLoyalty
	Icon: AttributeIcons::1
	Color: #ff8080

	Variable: MaxLoyalty

SubsystemStat: RaidRange
	Name: #S_RaidRange
	Color: #ca5700

	Variable: RaidRange

SubsystemStat: SupplyGain
	Name: #S_SupplyGain
	Color: #629b26

	Suffix: /s
	Variable: SupplyGain

SubsystemStat: DamageOverTime
	Name: #S_DamageOverTime
	Icon: AttributeIcons::3
	Color: #ba5a78

	Suffix: /s
	Variable: DamageOverTime

SubsystemStat: ConvertInterval
	Name: #S_ConvertInterval
	Color: #a4b73c

	Suffix: s
	Variable: ConvertInterval

GlobalStat: FTLBuildCost
	Name: #S_FTLBuildCost
	Description: #STT_FTLBuildCost
	Icon: ResourceIcon::3
	Color: #00c0ff

	Variable: FTLBuildCost

GlobalStat: InfluenceBuildCost
	Name: #S_InfluenceBuildCost
	Description: #STT_InfluenceBuildCost
	Icon: ResourceIcon::1
	Color: #0087c7

	Variable: InfluenceBuildCost

GlobalStat: BoostAcceleration
	 Name: #S_BOOST_ACCELERATION
	 Description: #STT_BOOST_ACCELERATION
	 Icon: AttributeIcons::0
	 Color: #8872bb
	 Suffix: u/s²

	 Variable: BoostThrust
	 DivBy: Hex.Mass

SubsystemStat: Instances
	Name: #S_Instances
	Color: #348c99
	Suffix: /s
	
	Variable: Instances
