Effector: Disruptor
	Value: Range
	Value: DPS
	Value: Duration
	Value: Cooldown
	Value: Tracking
	Value: SupplyCost = 0
	Value: FireArc = pi

	Range: Range
	Lifetime: Duration
	Tracking: Tracking
	FireArc: FireArc

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isShip && tagIsReactor
	AutoTarget: isEnemy && isShip && tagIsReactor

	PassthroughInvalid: True

	EfficiencyMode: Duration Partial
	Activation: VariableTimed(Cooldown+Duration, 0.25)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: ReactorOverload
		Damage = DPS

	PhysicalType: Beam
		GfxSize: 0.3
		FirePitchVariance: 0.06
		FireSfx: laser_fire
		FireSfx: laser_fire_2
		FireSfx: laser_fire_3
		FireSfx: laser_fire_4
		Material: Laser
		ImpactGfx: ImpactFlareLaserRed
		TrailCol: f0e5b5aa, f0e5b5aa
