Effector: DroneLauncher
	Value: Range
	Value: Damage
	Value: Speed
	Value: Lifetime
	Value: FireDelay
	Value: DroneCount
	Value: Tracking = 3
	Value: SupplyCost = 0

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: Lifetime
	CapOnTarget: 1

	Pierces: True
	RecoverTime: 0.25

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)

	EfficiencyMode: Reload Only
	Activation: Magazine(FireDelay, DroneCount, max(Lifetime - (DroneCount * FireDelay), 0))
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: ExplDamage
		Amount = Damage

	PhysicalType: Missile
		PhysicalSize: 1.0
		GfxType: Sprite
		GfxSize: 2.0
		FireSfx: missile_launch
		FireSfx: missile_launch_2
		FireSfx: missile_launch_3
		ImpactSfx: missile_impact
		ImpactSfx: missile_impact_2
		ImpactSfx: missile_impact_3
		Trail: MissileTrail
		Color: f3ff00ff
		TrailCol: 00000000, 00000000
		Material: Drone
		ImpactGfx: ImpactFlareMissile
