Effector: ParticleLance
	Value: Range
	Value: Damage
	Value: Reload
	Value: Speed
	Value: Tracking = 0.8
	Value: CapOnTarget = 1
	Value: Spread = 0.05
	Value: FireArc = 0.5 * pi
	Value: TargetTolerance = 0
	Value: FireTolerance = 0
	Value: SupplyCost = 0
	Value: IgnoreDR = 0

	Range: Range * 0.9
	Speed: Speed
	Tracking: Tracking
	Lifetime: Range / Speed
	CapTarget: CapOnTarget
	Spread: Spread
	FireArc: FireArc
	FireTolerance: FireTolerance
	TargetTolerance: TargetTolerance

	Pierces: True
	RecoverTime: 1.0

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)

	EfficiencyMode: Reload Partial
	Activation: StaggeredTimed(Reload, 0.25)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: LineDamage
		Damage = Damage

	PhysicalType: Projectile
		GfxType: Beam
		GfxSize: 0.5
		GfxLength: 20.0
		FireSfx: railgun_fire
		FireSfx: muon_fire
		Material: ParticleLance
		TrailCol: ff7600ff, ff8e00ff
		ImpactGfx: ImpactFlareParticleLance
